Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
This commit is contained in:
parent
72c3f87925
commit
519b237ba8
@ -325,6 +325,8 @@ function mob_class:do_states(dtime)
|
||||
return
|
||||
end
|
||||
|
||||
self:env_danger_movement_checks (dtime)
|
||||
|
||||
if self.state == PATHFINDING then
|
||||
self:check_gowp(dtime)
|
||||
elseif self.state == "attack" then
|
||||
@ -405,13 +407,13 @@ local function on_step_work (self, dtime)
|
||||
-- End: Death/damage processing
|
||||
|
||||
self:check_water_flow()
|
||||
self:env_danger_movement_checks (dtime)
|
||||
|
||||
if player_in_active_range then
|
||||
if mcl_util.check_dtime_timer(self, dtime, "onstep_follow", 0.2) then
|
||||
self:check_follow()
|
||||
end
|
||||
if not self._jumping_cliff then
|
||||
self._can_jump_cliff = self:can_jump_cliff()
|
||||
else
|
||||
self._can_jump_cliff = false
|
||||
end
|
||||
|
||||
self:flop()
|
||||
|
||||
self:check_smooth_rotation(dtime)
|
||||
@ -421,14 +423,17 @@ local function on_step_work (self, dtime)
|
||||
|
||||
self:check_head_swivel(dtime)
|
||||
|
||||
if self.jump_sound_cooloff > 0 then self.jump_sound_cooloff = self.jump_sound_cooloff - dtime end
|
||||
self:do_jump()
|
||||
|
||||
if mcl_util.check_dtime_timer(self, dtime, "onstep_engage", 0.2) then
|
||||
self:check_follow()
|
||||
self:check_runaway_from()
|
||||
self:monster_attack()
|
||||
self:npc_attack()
|
||||
end
|
||||
|
||||
self:check_herd(dtime)
|
||||
|
||||
if self.jump_sound_cooloff > 0 then self.jump_sound_cooloff = self.jump_sound_cooloff - dtime end
|
||||
self:do_jump()
|
||||
end
|
||||
|
||||
self:check_aggro(dtime)
|
||||
|
@ -4,8 +4,9 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local FLOP_HEIGHT = 6
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
|
||||
local node_snow = "mcl_core:snow"
|
||||
local CHECK_HERD_FREQUENCY = 4
|
||||
|
||||
local node_snow = "mcl_core:snow"
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
@ -202,12 +203,8 @@ function mob_class:can_jump_cliff()
|
||||
end
|
||||
|
||||
-- is mob facing a cliff or danger
|
||||
function mob_class:is_at_cliff_or_danger(can_jump_cliff)
|
||||
if can_jump_cliff == nil then
|
||||
can_jump_cliff = self:can_jump_cliff()
|
||||
end
|
||||
|
||||
if self.fear_height == 0 or can_jump_cliff or self._jumping_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
||||
function mob_class:is_at_cliff_or_danger()
|
||||
if self.fear_height == 0 or self._jumping_cliff or self._can_jump_cliff or not self.object:get_luaentity() then -- 0 for no falling protection!
|
||||
return false
|
||||
end
|
||||
|
||||
@ -242,12 +239,16 @@ end
|
||||
|
||||
|
||||
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
||||
function mob_class:is_at_water_danger(can_jump_cliff)
|
||||
if can_jump_cliff == nil then
|
||||
can_jump_cliff = self:can_jump_cliff()
|
||||
function mob_class:is_at_water_danger()
|
||||
if self.water_damage == 0 and self.breath_max == -1 then
|
||||
--minetest.log("Do not need a water check for: " .. self.name)
|
||||
return
|
||||
end
|
||||
|
||||
if not self.object:get_luaentity() or can_jump_cliff or self._jumping_cliff then
|
||||
local in_water_danger = self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)
|
||||
if in_water_danger then return false end -- If you're in trouble, do not stop
|
||||
|
||||
if not self.object:get_luaentity() or self._jumping_cliff or self._can_jump_cliff then
|
||||
return false
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
@ -262,25 +263,16 @@ function mob_class:is_at_water_danger(can_jump_cliff)
|
||||
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
|
||||
local free_fall, blocker = minetest.line_of_sight(
|
||||
local los, blocker = minetest.line_of_sight(
|
||||
vector.new(pos.x + dir_x, ypos, pos.z + dir_z),
|
||||
vector.new(pos.x + dir_x, ypos - 3, pos.z + dir_z))
|
||||
|
||||
if free_fall then
|
||||
return true
|
||||
else
|
||||
if not los then
|
||||
local bnode = minetest.get_node(blocker)
|
||||
local waterdanger = self:is_node_waterhazard(bnode.name)
|
||||
if
|
||||
waterdanger and (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard( self.standing_on)) then
|
||||
return false
|
||||
elseif waterdanger and (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) == false then
|
||||
|
||||
if waterdanger and not in_water_danger then
|
||||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -290,24 +282,29 @@ end
|
||||
function mob_class:env_danger_movement_checks(dtime)
|
||||
local yaw = 0
|
||||
|
||||
local can_jump_cliff = self:can_jump_cliff()
|
||||
if self.state ~= "attack" and self:is_at_water_danger(can_jump_cliff) then
|
||||
if math.random(1, 10) <= 6 then
|
||||
if self.state ~= "attack" and self:is_at_water_danger() then
|
||||
--minetest.log("At water danger for mob, stop?: " .. self.name)
|
||||
if math.random(1, 10) <= 7 then
|
||||
if self.state ~= "stand" then
|
||||
self:set_velocity(0)
|
||||
self.state = "stand"
|
||||
self:set_animation( "stand")
|
||||
end
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self:is_at_cliff_or_danger(can_jump_cliff) then
|
||||
--[[if self:is_at_cliff_or_danger(can_jump_cliff) then
|
||||
if self.state ~= "stand" then
|
||||
self:set_velocity(0)
|
||||
self.state = "stand"
|
||||
self:set_animation( "stand")
|
||||
end
|
||||
local yaw = self.object:get_yaw() or 0
|
||||
yaw = self:set_yaw( yaw + 0.78, 8)
|
||||
end
|
||||
end--]]
|
||||
end
|
||||
|
||||
-- jump if facing a solid node (not fences or gates)
|
||||
@ -378,7 +375,7 @@ function mob_class:do_jump()
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[nod.name]
|
||||
if self.walk_chance == 0 or ndef and ndef.walkable or self:can_jump_cliff() then
|
||||
if self.walk_chance == 0 or ndef and ndef.walkable or self._can_jump_cliff then
|
||||
|
||||
if minetest.get_item_group(nod.name, "fence") == 0
|
||||
and minetest.get_item_group(nod.name, "fence_gate") == 0
|
||||
@ -388,7 +385,7 @@ function mob_class:do_jump()
|
||||
|
||||
v.y = self.jump_height + 0.1 * 3
|
||||
|
||||
if self:can_jump_cliff() then
|
||||
if self._can_jump_cliff then
|
||||
v=vector.multiply(v, vector.new(2.8,1,2.8))
|
||||
end
|
||||
|
||||
@ -724,7 +721,7 @@ function mob_class:flop()
|
||||
return
|
||||
elseif self.state == "flop" then
|
||||
self.state = "stand"
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration(vector.zero())
|
||||
self:set_velocity(0)
|
||||
end
|
||||
end
|
||||
@ -756,7 +753,7 @@ function mob_class:check_herd(dtime)
|
||||
if self.move_in_group == false then return end
|
||||
|
||||
check_herd_timer = check_herd_timer + dtime
|
||||
if check_herd_timer < 4 then return end
|
||||
if check_herd_timer < CHECK_HERD_FREQUENCY then return end
|
||||
check_herd_timer = 0
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,self.view_range)) do
|
||||
local l = o:get_luaentity()
|
||||
|
Loading…
Reference in New Issue
Block a user