Remove Buggy Crawling for Fixing
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@ -173,10 +173,6 @@ minetest.register_globalstep(function(dtime)
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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elseif not controls.sneak and standing_on_water then
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player_set_animation(player, "swim_walk", animation_speed_mod)
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elseif node_in_feet.walkable and controls.LMB then
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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elseif node_in_feet.walkable then
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player_set_animation(player, "swim_walk", animation_speed_mod)
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elseif controls.LMB and not controls.sneak and not standing_on_water then
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player_set_animation(player, "walk_mine", animation_speed_mod)
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elseif controls.LMB and controls.sneak and not standing_on_water then
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@ -186,8 +182,6 @@ minetest.register_globalstep(function(dtime)
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else
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player_set_animation(player, "sneak_walk", animation_speed_mod)
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end
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elseif controls.LMB and node_in_feet.walkable then
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player_set_animation(player, "swim_mine")
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elseif controls.LMB and not controls.sneak and standing_on_water then
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player_set_animation(player, "swim_mine")
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elseif controls.LMB and not controls.sneak and not standing_on_water then
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@ -40,22 +40,13 @@ minetest.register_globalstep(function(dtime)
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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if node_in_feet.walkable and player:get_attach() == nil then
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if not controls.RMB and not controls.up and not controls.down and not controls.left and not controls.right and not controls.LMB then
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mcl_player.player_set_animation(player, "swim_stand")
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end
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player:set_properties({collisionbox = {-0.35,1,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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player:set_bone_position("Body_Control", vector.new(0,12.5,0), vector.new(90,0,180))
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elseif controls.sneak and player:get_attach() == nil then
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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if controls.sneak and player:get_attach() == nil then
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-- controls head pitch when sneaking
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then
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player:set_bone_position("Body_Control", vector.new(0,12.5,0), vector.new(90,0,180))
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-- controls head pitch when swiming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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-- sets eye height, and nametag color accordingly
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@ -63,7 +54,6 @@ minetest.register_globalstep(function(dtime)
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else
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-- controls head pitch when not sneaking
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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