Uncommenting yaw change on go to pos. Breaks pathfinding.
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@ -2540,7 +2540,7 @@ local function go_to_pos(entity,b)
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (atann(v.z / v.x) + pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + pi end
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--entity.object:set_yaw(yaw)
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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mcl_mobs:set_animation(entity, "walk")
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end
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