Add realm barrier node to separate realms
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@ -140,6 +140,43 @@ minetest.register_node("mcl_core:barrier", {
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end,
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})
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-- Same as barrier, but non-pointable. This node is only to be used internally to separate realms.
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-- It must NOT be used for anything else.
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-- This node only exists because Minetest does not have support for “dimensions” yet and needs to
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-- be removed when support for this is implemented.
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minetest.register_node("mcl_core:realm_barrier", {
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description = "Realm Barrier",
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_doc_items_create_entry = false,
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drawtype = "airlike",
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paramtype = "light",
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inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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tiles = { "blank.png" },
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stack_max = 64,
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sunlight_propagates = true,
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is_ground_content = false,
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pointable = false,
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groups = {not_in_creative_inventory = 1, not_solid = 1 },
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on_blast = function() end,
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drop = "",
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_mcl_blast_resistance = 18000003,
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_mcl_hardness = -1,
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after_place_node = function (pos, placer, itemstack, pointed_thing)
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if placer == nil then
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return
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end
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minetest.add_particle({
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pos = pos,
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expirationtime = 1,
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size = 8,
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texture = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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playername = placer:get_player_name()
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})
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end,
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})
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-- The void below the bedrock. Void damage is handled in mcl_playerplus.
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-- The void does not exist as a block in Minecraft but we register it as a
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@ -208,7 +208,8 @@ minetest.register_globalstep(function(dtime)
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end
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-- Show positions of barriers when player is wielding a barrier
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if player:get_wielded_item():get_name() == "mcl_core:barrier" then
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local wi = player:get_wielded_item():get_name()
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if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
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local pos = vector.round(player:getpos())
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local r = 8
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local vm = minetest.get_voxel_manip()
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@ -221,14 +222,20 @@ minetest.register_globalstep(function(dtime)
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for x=pos.x-r, pos.x+r do
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for y=pos.y-r, pos.y+r do
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for z=pos.z-r, pos.z+r do
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local vi = area:indexp(pos)
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local node = minetest.get_name_from_content_id(data[vi])
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if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
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local vi = area:indexp({x=x, y=y, z=z})
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local nodename = minetest.get_name_from_content_id(data[vi])
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local tex
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if nodename == "mcl_core:barrier" then
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tex = "mcl_core_barrier.png"
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elseif nodename == "mcl_core:realm_barrier" then
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tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX"
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end
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if tex then
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minetest.add_particle({
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pos = {x=x, y=y, z=z},
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expirationtime = 1,
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size = 8,
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texture = "mcl_core_barrier.png",
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texture = tex,
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playername = name
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})
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end
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