Fix usages of player:get_velocity(), closes #1203
This commit is contained in:
parent
68ac84da83
commit
5a0b7bc131
@ -163,10 +163,12 @@ minetest.register_globalstep(function(dtime)
|
||||
-- ask if player is sprinting
|
||||
local is_sprinting = mcl_sprint.is_sprinting(name)
|
||||
|
||||
local velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay")
|
||||
elseif walking and player:get_velocity().x > 0.35 or walking and player:get_velocity().x < -0.35 or walking and player:get_velocity().z > 0.35 or walking and player:get_velocity().z < -0.35 then
|
||||
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
|
@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
local player_velocity = player:get_velocity()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- controls head bone
|
||||
local pitch = degrees(player:get_look_vertical()) * -1
|
||||
@ -73,7 +73,7 @@ minetest.register_globalstep(function(dtime)
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
if player:get_velocity().x > 0.35 or player:get_velocity().z > 0.35 or player:get_velocity().x < -0.35 or player:get_velocity().z < -0.35 then
|
||||
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
|
||||
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
|
||||
-- controls head and Body_Control bones while moving backwards
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
|
||||
|
Loading…
Reference in New Issue
Block a user