Update dark sapling tree growth
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@ -288,11 +288,11 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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end
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end
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elseif typearbre == 2 then
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-- EMPTY
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mcl_core.generate_dark_oak_tree(pos)
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elseif typearbre == 3 then
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mcl_core.generate_spruce_tree(pos)
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elseif typearbre == 4 then
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mcl_core.grow_new_acacia_tree(pos)
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mcl_core.generate_acacia_tree(pos)
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elseif typearbre == 5 then
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mcl_core.generate_jungle_tree(pos)
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end
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@ -409,12 +409,18 @@ end
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-- END of spruce tree functions --
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-- Acacia tree grow function from Minetest Game 0.4.15
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function mcl_core.grow_new_acacia_tree(pos)
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function mcl_core.generate_acacia_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/acacia_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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end
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function mcl_core.generate_dark_oak_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_dark_oak.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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end
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-- Helper function for jungle tree, form Minetest Game 0.4.15
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local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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height, size, iters)
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@ -649,7 +655,7 @@ mcl_core.grow_sapling = function(pos, node)
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if node.name == "mcl_core:sapling" then
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grow = sapling_grow_action("mcl_core:tree", "mcl_core:leaves", 1, 1)
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elseif node.name == "mcl_core:darksapling" then
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grow = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 1, 2)
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grow = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 2, 2)
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elseif node.name == "mcl_core:junglesapling" then
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grow = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 5, 1)
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elseif node.name == "mcl_core:acaciasapling" then
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@ -687,7 +693,7 @@ minetest.register_abm({
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neighbors = {"group:soil_sapling"},
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interval = 25,
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chance = 2,
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action = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 1, 2),
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action = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 2, 2),
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})
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-- Jungle Tree
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