Slabs: Add separate upper slab nodes
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@ -6,7 +6,27 @@
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stairs = {}
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local function rotate_and_place(itemstack, placer, pointed_thing)
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local function place_slab(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local placer_pos = placer:getpos()
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local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fpos = finepos.y % 1
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local place = ItemStack(itemstack)
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local origname = itemstack:get_name()
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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place:set_name(origname .. "_top")
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end
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local ret = minetest.item_place(place, placer, pointed_thing, 0)
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ret:set_name(origname)
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return ret
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end
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local function place_stair(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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@ -68,7 +88,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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return itemstack
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end
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return rotate_and_place(itemstack, placer, pointed_thing)
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return place_stair(itemstack, placer, pointed_thing)
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end,
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_mcl_hardness = hardness,
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})
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@ -114,13 +134,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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else
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longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
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end
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minetest.register_node(":stairs:slab_" .. subname, {
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local slabdef = {
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description = description,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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-- Facedir intentionally left out (see below)
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sunlight_propagates = false,
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is_ground_content = false,
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groups = groups,
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@ -142,8 +163,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir
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and wield_item == under.name then
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if wield_item == under.name then
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if not recipeitem then
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return itemstack
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@ -185,11 +205,36 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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end
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return itemstack
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else
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return rotate_and_place(itemstack, placer, pointed_thing)
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return place_slab(itemstack, placer, pointed_thing)
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end
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end,
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_mcl_hardness = hardness,
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})
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}
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minetest.register_node(":stairs:slab_" .. subname, slabdef)
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-- Register the upper slab.
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-- Using facedir is not an option, as this would rotate the textures as well and would make
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-- e.g. upper sandstone slabs look completely wrong.
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local topdef = table.copy(slabdef)
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topdef.groups.slab = 1
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topdef.groups.slab_top = 1
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topdef.groups.not_in_creative_inventory = 1
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topdef.description = string.format("Upper %s", description)
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topdef._doc_items_create_entry = false
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topdef._doc_items_longdesc = nil
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topdef._doc_items_usagehelp = nil
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topdef.drop = "stairs:slab_" .. subname
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topdef.node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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topdef.selection_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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minetest.register_node(":stairs:slab_" .. subname .. "_top", topdef)
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-- Double slab node
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local dgroups = table.copy(groups)
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@ -217,6 +262,11 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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})
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end
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-- Help alias for the upper slab
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "stairs:slab_" .. subname, "nodes", "stairs:slab_" .. subname .. "_top")
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end
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end
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@ -289,7 +339,7 @@ stairs.register_slab("acaciawood", "mcl_core:acaciawood",
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"Acacia Wood Slab",
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mcl_sounds.node_sound_wood_defaults(),
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2)
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stairs.register_stair("sprucewood", "mcl_core:sprucewood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
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{"mcl_core_planks_spruce.png"},
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@ -449,3 +499,5 @@ minetest.register_craft({
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-- Original burn time: 7.5 (PC edition)
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burntime = 8,
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})
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