Add iron door metal sounds

This commit is contained in:
Wuzzy 2017-02-13 01:50:03 +01:00
parent bf056c95b2
commit 655d016f1e

View File

@ -30,6 +30,13 @@ end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
if not def.node_box_bottom then
@ -178,9 +185,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
@ -215,9 +222,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
@ -252,9 +259,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
@ -289,9 +296,9 @@ function doors:register_door(name, def)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
@ -454,6 +461,8 @@ doors:register_door("doors:door_iron", {
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
})
minetest.register_craft({