Fix server crash when server restarts after a player dies but they didn't respawn (#4246)
Ensuring that tables storing player data are initialized before being used. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4246 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
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0c372f987d
commit
6756658ee9
@ -6,9 +6,6 @@ local pool = {}
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local tick = false
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minetest.register_on_joinplayer(function(player)
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pool[player:get_player_name()] = 0
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end)
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@ -172,17 +169,17 @@ minetest.register_globalstep(function(_)
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local pos = player:get_pos()
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if tick == true and pool[name] > 0 then
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if tick == true and (pool[name] or 0) > 0 then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = 0.3,
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max_hear_distance = 16,
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pitch = math.random(70, 110) / 100
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})
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if pool[name] > 6 then
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if (pool[name] or 0) > 6 then
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pool[name] = 6
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else
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pool[name] = pool[name] - 1
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pool[name] = (pool[name] or 1) - 1
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end
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end
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@ -106,6 +106,31 @@ local item_lists = {
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"craftpreview",
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}
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local function init_data(name)
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player_data[name] = {
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filter = "",
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pagenum = 1,
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iX = sfinv_only and 8 or DEFAULT_SIZE,
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items = init_items,
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items_raw = init_items,
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lang_code = M.get_player_information(name).lang_code or 'en',
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}
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end
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local function get_player_data(name)
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-- If the data alrady exists, use it
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local data = player_data[name]
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if data then return data end
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-- Initialize player data if it doesn't exist
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init_data(name)
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local player = minetest.get_player_by_name(name)
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local meta = player:get_meta()
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local data = player_data[name]
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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return data
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end
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local function table_merge(t, t2)
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t, t2 = t or {}, t2 or {}
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local c = #t
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@ -624,7 +649,7 @@ local function get_recipe_fs(data, iY)
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end
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local function make_formspec(name)
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local data = player_data[name]
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local data = get_player_data(name)
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local iY = sfinv_only and 4 or data.iX - 5
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local ipp = data.iX * iY
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@ -831,17 +856,6 @@ local function get_inv_items(player)
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return inv_items
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end
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local function init_data(name)
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player_data[name] = {
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filter = "",
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pagenum = 1,
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iX = sfinv_only and 8 or DEFAULT_SIZE,
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items = init_items,
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items_raw = init_items,
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lang_code = M.get_player_information(name).lang_code or 'en',
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}
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end
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local function reset_data(data)
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data.filter = ""
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data.pagenum = 1
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@ -877,7 +891,7 @@ end
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local function on_receive_fields(player, fields)
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local name = player:get_player_name()
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local data = player_data[name]
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local data = get_player_data(name)
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for elem_name, def in pairs(formspec_elements) do
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if fields[elem_name] and def.action then
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@ -981,7 +995,7 @@ if sfinv_only then
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on_enter = function(self, player, context)
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if next(recipe_filters) then
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local name = player:get_player_name()
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local data = player_data[name]
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local data = get_player_data(name)
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data.items_raw = get_filtered_items(player)
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search(data)
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@ -1005,7 +1019,7 @@ else
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local name = user:get_player_name()
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if next(recipe_filters) then
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local data = player_data[name]
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local data = get_player_data(name)
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data.items_raw = get_filtered_items(user)
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search(data)
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end
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@ -1051,7 +1065,7 @@ if progressive_mode then
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local function progressive_filter(recipes, player)
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local name = player:get_player_name()
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local data = player_data[name]
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local data = get_player_data(name)
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if #data.inv_items == 0 then
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return {}
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@ -1076,7 +1090,7 @@ if progressive_mode then
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local data = player_data[name]
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local data = get_player_data(name)
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local inv_items = get_inv_items(player)
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local diff = table_diff(inv_items, data.inv_items)
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@ -1095,12 +1109,7 @@ if progressive_mode then
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mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
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M.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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init_data(name)
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local meta = player:get_meta()
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local data = player_data[name]
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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get_player_data(player:get_player_name())
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end)
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local function save_meta(player)
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@ -1145,7 +1154,7 @@ end
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function mcl_craftguide.show(name)
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local player = get_player_by_name(name)
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if next(recipe_filters) then
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local data = player_data[name]
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local data = get_player_data(name)
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data.items_raw = get_filtered_items(player)
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search(data)
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end
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@ -36,9 +36,14 @@ function mcl_inventory.register_survival_inventory_tab(def)
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end
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local player_current_tab = {}
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function get_player_tab(player)
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local tab = player_current_tab[player] or "main"
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player_current_tab[player] = tab
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return tab
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end
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minetest.register_on_joinplayer(function(player, last_login)
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player_current_tab[player] = "main"
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get_player_tab(player)
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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@ -184,7 +189,7 @@ function mcl_inventory.build_survival_formspec(player)
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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local tab = player_current_tab[player]
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local tab = get_player_tab(player)
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local tab_def = nil
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@ -213,7 +218,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
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if player_current_tab[player] == d.id and d.access(player) then
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if get_player_tab(player) == d.id and d.access(player) then
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d.handle(player, fields)
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return
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end
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@ -16,19 +16,31 @@ local function offhand_get_count(player)
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return mcl_offhand.get_offhand(player):get_count()
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end
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minetest.register_on_joinplayer(function(player, last_login)
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mcl_offhand[player] = {
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local function get_offhand(player)
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-- Get offhand data if it already exists
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local offhand = mcl_offhand[player]
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if offhand then return offhand end
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-- Otherwise initialize it
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offhand = {
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hud = {},
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last_wear = offhand_get_wear(player),
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last_count = offhand_get_count(player),
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}
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mcl_offhand[player] = offhand
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return offhand
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end
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minetest.register_on_joinplayer(function(player, last_login)
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get_offhand(player)
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end)
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local function remove_hud(player, hud)
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local offhand_hud = mcl_offhand[player].hud[hud]
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local offhand = get_offhand(player)
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local offhand_hud = offhand.hud[hud]
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if offhand_hud then
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player:hud_remove(offhand_hud)
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mcl_offhand[player].hud[hud] = nil
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offhand.hud[hud] = nil
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end
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end
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@ -48,7 +60,8 @@ local function update_wear_bar(player, itemstack)
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else
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color = {255, 511 - wear_i, 0}
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end
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local wear_bar = mcl_offhand[player].hud.wear_bar
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local offhand = get_offhand(player)
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local wear_bar = offhand.hud.wear_bar
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player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
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player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
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player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
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@ -58,7 +71,8 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local itemstack = mcl_offhand.get_offhand(player)
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local offhand_item = itemstack:get_name()
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local offhand_hud = mcl_offhand[player].hud
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local offhand = get_offhand(player)
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local offhand_hud = offhand.hud
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local item = minetest.registered_items[offhand_item]
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if offhand_item ~= "" and item then
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local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
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@ -145,7 +159,8 @@ minetest.register_globalstep(function(dtime)
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end
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elseif offhand_hud.slot then
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for index, _ in pairs(mcl_offhand[player].hud) do
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local offhand = get_offhand(player)
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for index, _ in pairs(offhand.hud) do
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remove_hud(player, index)
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end
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end
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@ -38,9 +38,19 @@ local player_sneak = {}
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local player_visible = {}
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mcl_player.player_attached = {}
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local function get_player_textures(name)
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local textures = player_textures[name]
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if textures then return textures end
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local textures = { "character.png", "blank.png", "blank.png" }
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player_textures[name] = textures
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return textures
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end
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function mcl_player.player_get_animation(player)
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local name = player:get_player_name()
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local textures = player_textures[name]
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local textures = get_player_textures(name)
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if not player_visible[name] then
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textures = table.copy(textures)
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@ -63,7 +73,7 @@ end
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local function update_player_textures(player)
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local name = player:get_player_name()
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local textures = player_textures[name]
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local textures = get_player_textures(name)
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if not player_visible[name] then
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textures = table.copy(textures)
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@ -125,18 +135,21 @@ end
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function mcl_player.player_set_skin(player, texture)
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local name = player:get_player_name()
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player_textures[name][1] = texture
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local textures = get_player_textures(name)
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textures[1] = texture
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update_player_textures(player)
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end
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function mcl_player.player_get_skin(player)
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local name = player:get_player_name()
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return player_textures[name][1]
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local textures = get_player_textures(name)
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return textures[1]
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end
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function mcl_player.player_set_armor(player, texture)
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local name = player:get_player_name()
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player_textures[name][2] = texture
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local textures = get_player_textures(name)
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textures[2] = texture
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update_player_textures(player)
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end
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@ -151,7 +164,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
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local name = player:get_player_name()
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local model = player_model[name]
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local anim = models[model].animations[player_anim[name]]
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local textures = player_textures[name]
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local textures = get_player_textures(name)
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if not player_visible[name] then
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textures = table.copy(textures)
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textures[1] = "blank.png"
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@ -179,7 +192,7 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_player.player_attached[name] = false
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player_visible[name] = true
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player_textures[name] = { "character.png", "blank.png", "blank.png" }
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get_player_textures(name)
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--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
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@ -59,6 +59,50 @@ mcl_skins = {
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player_formspecs = {},
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}
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local player_skins = mcl_skins.player_skins
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local function get_player_skins(player)
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local player_skins = player_skins[player]
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if player_skins then return player_skins end
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local skin = player:get_meta():get_string("mcl_skins:skin")
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if skin then
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skin = minetest.deserialize(skin)
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end
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if skin then
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if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
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skin.simple_skins_id = nil
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end
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mcl_skins.player_skins[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.template1)
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else
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skin = table.copy(mcl_skins.template2)
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end
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mcl_skins.player_skins[player] = skin
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end
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mcl_skins.player_formspecs[player] = {
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active_tab = "skin",
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page_num = 1
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}
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if #mcl_skins.simple_skins > 0 then
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if skin_id and mcl_skins.simple_skins[skin_id] then
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local texture = mcl_skins.simple_skins[skin_id].texture
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local player_skins = get_player_skins(player)
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player_skins.simple_skins_id = texture
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end
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end
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mcl_skins.save(player)
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mcl_skins.update_player_skin(player)
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return mcl_skins.player_skins[player]
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end
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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@ -160,7 +204,7 @@ function mcl_skins.update_player_skin(player)
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return
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end
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local skin = mcl_skins.player_skins[player]
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local skin = get_player_skins(player)
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local skinval = mcl_skins.compile_skin(skin)
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if not skin.cape then skin.cape = "blank.png" end
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@ -186,39 +230,7 @@ end
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-- Load player skin on join
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_meta():get_string("mcl_skins:skin")
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if skin then
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skin = minetest.deserialize(skin)
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end
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if skin then
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if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
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skin.simple_skins_id = nil
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end
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mcl_skins.player_skins[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.template1)
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else
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skin = table.copy(mcl_skins.template2)
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end
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mcl_skins.player_skins[player] = skin
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end
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mcl_skins.player_formspecs[player] = {
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active_tab = "skin",
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page_num = 1
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}
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if #mcl_skins.simple_skins > 0 then
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if skin_id and mcl_skins.simple_skins[skin_id] then
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local texture = mcl_skins.simple_skins[skin_id].texture
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mcl_skins.player_skins[player].simple_skins_id = texture
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end
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end
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mcl_skins.save(player)
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mcl_skins.update_player_skin(player)
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get_player_skins(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -245,7 +257,7 @@ end
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function mcl_skins.show_formspec(player, active_tab, page_num)
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local formspec_data = mcl_skins.player_formspecs[player]
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local skin = mcl_skins.player_skins[player]
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local skin = get_player_skins(player)
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formspec_data.active_tab = active_tab
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local page_count = calculate_page_count(active_tab, player)
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@ -555,7 +567,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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elseif fields.nocape then
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mcl_skins.player_skins[player].cape = "blank.png"
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local player_skins = get_player_skins(player)
|
||||
player_skins.cape = "blank.png"
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_armor.update(player) --update elytra cape
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
@ -564,7 +577,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
|
||||
local cape = mcl_skins.cape[cape_index]
|
||||
if fields[cape.name] then
|
||||
mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
|
||||
local player_skins = get_player_skins(player)
|
||||
player_skins.cape = cape.mask -- the actual overlay image
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_armor.update(player) --update elytra cape
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
@ -580,7 +594,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end
|
||||
|
||||
local skin = mcl_skins.player_skins[player]
|
||||
local skin = get_player_skins(player)
|
||||
if not skin then return true end
|
||||
|
||||
if fields.next_page then
|
||||
|
Loading…
Reference in New Issue
Block a user