Remove a couple of FIXMEs and legacy
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@ -166,9 +166,6 @@ local dispenserdef = {
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local dropinv = dropmeta:get_inventory()
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if dropinv:room_for_item(armor_type, dropitem) then
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dropinv:add_item(armor_type, dropitem)
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--[[ FIXME: For some reason, this function is not called after calling add_item,
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so we call it manually to update the armor stand entity.
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This may need investigation and the following line may be a small hack. ]]
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minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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@ -39,7 +39,7 @@ local melon_base_def = {
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-- Drop proabilities for melon stem
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local stem_drop = {
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max_items = 1,
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-- FIXME: The probabilities are slightly off from the original.
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-- The probabilities are slightly off from the original.
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-- Update this drop list when the Minetest drop probability system
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-- is more powerful.
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items = {
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@ -15,7 +15,7 @@ minetest.register_craftitem("mcl_farming:pumpkin_seeds", {
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local stem_drop = {
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max_items = 1,
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-- FIXME: The probabilities are slightly off from the original.
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-- The probabilities are slightly off from the original.
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-- Update this drop list when the Minetest drop probability system
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-- is more powerful.
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items = {
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@ -209,17 +209,6 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node)
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-- Destroy legacy end portals created with quartz block frame
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-- by turning them into cobwebs.
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-- We can tell if a end portal is legacy if it has portal_target as metadata.
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-- FIXME: Remove this after some time.
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local meta = minetest.get_meta(pos)
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local legacy_portal_target = meta:get_string("portal_frame1")
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if legacy_portal_target and legacy_portal_target ~= "" then
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minetest.set_node(pos, {name="mcl_core:cobweb"})
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return
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end
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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