Make mobs not collide with objects to stop weird glitches
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@ -3418,6 +3418,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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self.timer = 0
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self.blinktimer = 0
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self.blinkstatus = false
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self.collide_with_objects = false
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-- check existing nametag
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if not self.nametag then
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