Smithing Table
22
.luarc.json
Normal file
@ -0,0 +1,22 @@
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{
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"runtime.version": "LuaJIT",
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"diagnostics": { "disable": ["lowercase-global"] },
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"diagnostics.globals": [
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"minetest",
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"dump",
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"dump2",
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"Raycast",
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"Settings",
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"PseudoRandom",
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"PerlinNoise",
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"VoxelManip",
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"SecureRandom",
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"VoxelArea",
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"PerlinNoiseMap",
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"PcgRandom",
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"ItemStack",
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"AreaStore",
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"vector"
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],
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"workspace.ignoreDir": [".luacheckrc"]
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}
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@ -1,11 +1,13 @@
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--[[
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By EliasFleckenstein03 and Code-Sploit
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]]
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-- By EliasFleckenstein03 and Code-Sploit
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local S = minetest.get_translator("mcl_smithing_table")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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mcl_smithing_table = {}
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-- Function to upgrade diamond tool/armor to netherite tool/armor
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---Function to upgrade diamond tool/armor to netherite tool/armor
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---@param itemstack ItemStack
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function mcl_smithing_table.upgrade_item(itemstack)
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local def = itemstack:get_definition()
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@ -29,28 +31,48 @@ function mcl_smithing_table.upgrade_item(itemstack)
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return itemstack
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end
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-- Badly copied over from mcl_anvils
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-- ToDo: Make better formspec
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local formspec = table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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local formspec = "size[9,9]" ..
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"background[-0.19,-0.25;9.41,9.49;mcl_smithing_table_inventory.png]"..
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"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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"list[current_player;main;0,7.74;9,1;]" ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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"list[context;diamond_item;1,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;netherite;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Upgrade Gear"))) .. "]",
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"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
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mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
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"list[context;diamond_item;1.625,2.6;1,1;]",
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"image[3.5,2.6;1,1;mcl_anvils_inventory_cross.png]",
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mcl_formspec.get_itemslot_bg_v4(5.375, 2.6, 1, 1),
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"list[context;netherite;5.375,2.6;1,1;]",
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"image[6.75,2.6;2,1;mcl_anvils_inventory_arrow.png]",
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mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
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"list[context;upgraded_item;9.125,2.6;1,1;]",
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-- Player Inventory
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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-- Listrings
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"listring[context;diamond_item]",
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"listring[current_player;main]",
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"listring[context;netherite]",
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"listring[current_player;main]",
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"listring[context;upgraded_item]",
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"listring[current_player;main]",
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"listring[current_player;main]",
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"listring[context;diamond_item]",
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})
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---@param pos Vector
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local upgraded_item
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@ -66,8 +88,7 @@ minetest.register_node("mcl_smithing_table:table", {
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description = S("Smithing table"),
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-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
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stack_max = 64,
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groups = {pickaxey = 2, deco_block = 1},
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groups = { pickaxey = 2, deco_block = 1 },
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tiles = {
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"mcl_smithing_table_top.png",
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@ -92,7 +113,8 @@ minetest.register_node("mcl_smithing_table:table", {
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or
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listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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return stack:get_count()
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end
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@ -119,7 +141,7 @@ minetest.register_node("mcl_smithing_table:table", {
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take_item("netherite")
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
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end
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if listname == "upgraded_item" then
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if stack:get_name() == "mcl_farming:hoe_netherite" then
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@ -138,8 +160,8 @@ minetest.register_node("mcl_smithing_table:table", {
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minetest.register_craft({
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output = "mcl_smithing_table:table",
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recipe = {
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{"mcl_core:iron_ingot", "mcl_core:iron_ingot", ""},
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{"group:wood", "group:wood", ""},
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{"group:wood", "group:wood", ""}
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}
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "" },
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{ "group:wood", "group:wood", "" },
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{ "group:wood", "group:wood", "" }
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},
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})
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|
@ -1,2 +1,2 @@
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name = mcl_smithing_table
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depends = mcl_colors, mcl_formspec
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depends = mcl_colors, mcl_formspec, mcl_anvils
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Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 284 B |
Before Width: | Height: | Size: 263 B After Width: | Height: | Size: 298 B |
BIN
textures/mcl_smithing_table_inventory_hammer.png
Normal file
After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 283 B After Width: | Height: | Size: 320 B |