Merge pull request 'Add Recovery Compasses' (#3049) from recovery_compass into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3049 Reviewed-by: AFCMS <afcm.contact@gmail.com>
@ -16,6 +16,13 @@ local compass_types = {
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tt = S("Points to a lodestone"),
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longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
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usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
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},
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{
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name = "compass_recovery",
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desc = S("Recovery Compass"),
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tt = S("Points to your last death location"),
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longdesc = S("Recovery Compasses are compasses that point to your last death location"),
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usagehelp = S("Recovery Compasses always point to the location of your last death, in case you haven't died yet, it will just randomly spin around"),
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}
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}
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@ -182,7 +189,7 @@ minetest.register_globalstep(function(dtime)
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inv = player:get_inventory()
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for j, stack in pairs(inv:get_list("main")) do
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compass_nr = get_item_group(stack:get_name(), "compass")
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if compass_nr ~= 0 then
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if compass_nr ~= 0 and not string_find(stack:get_name(), "_recovery") then
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-- check if current compass image still matches true orientation
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compass_frame = get_compass_frame(pos, dir, stack)
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if compass_nr - 1 ~= compass_frame then
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@ -195,6 +202,22 @@ minetest.register_globalstep(function(dtime)
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end
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inv:set_stack("main", j, stack)
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end
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elseif compass_nr ~= 0 then
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local meta = player:get_meta()
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local posstring = meta:get_string("mcl_compass:recovery_pos")
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if not posstring or posstring == "" then
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stack:set_name("mcl_compass:"..random_frame .. "_recovery")
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else
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local targetpos = minetest.string_to_pos(posstring)
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local _, target_dim = y_to_layer(targetpos.y)
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local _, p_dim = y_to_layer(pos.y)
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if p_dim ~= target_dim then
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stack:set_name("mcl_compass:"..random_frame.."_recovery")
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else
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stack:set_name("mcl_compass:"..get_compass_angle(pos,targetpos,dir).."_recovery")
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end
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end
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inv:set_stack("main",j,stack)
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end
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end
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end
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@ -213,6 +236,9 @@ for _, item in pairs(compass_types) do
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elseif item.name == "compass_lodestone" then
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name_fmt = "mcl_compass:%d_lodestone"
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img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
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elseif item.name == "compass_recovery" then
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name_fmt = "mcl_compass:%d_recovery"
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img_fmt = "mcl_compass_recovery_compass_%02d.png"
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end
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for i = 0, compass_frames - 1 do
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local itemstring = string.format(name_fmt, i)
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@ -251,6 +277,16 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({ --TODO: update once echo shards are a thing
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output = "mcl_compass:" .. random_frame .. "_recovery",
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recipe = {
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{"","mcl_nether:netherite_ingot",""},
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{"mcl_core:diamondblock","mcl_compass:" .. stereotype_frame ,"mcl_core:diamondblock"},
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{"mcl_core:diamondblock","mcl_core:diamondblock","mcl_core:diamondblock"}
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}
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})
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minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
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@ -289,3 +325,9 @@ minetest.register_craft({
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{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
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}
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})
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--set recovery meta
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minetest.register_on_dieplayer(function(player)
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local meta = player:get_meta();
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meta:set_string("mcl_compass:recovery_pos",minetest.pos_to_string(player:get_pos()))
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end)
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@ -7,3 +7,7 @@ Lodestone Compass=Leitstein Kompass
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Points to a lodestone=Zeigt zu einem Leitstein
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Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=Leitstein Kompasse ähneln normalen Kompassen, aber sie zeigen zu einen spezifischen Leitstein.
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A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=Ein Leitstein Kompass kann mit einem normalen Kompass erstellt werden indem man ihn auf einem Leitstein benutzt. Nachdem er ein Leitstein Kompass geworden ist, wird er immer zu seinem Leitstein zeigen, sofern sie in der selben Dimension sind. Wenn sie nicht in der selben Dimension sind, dreht sich der Leitstein Kompass zufällig, wie ein normaler Kompass außerhalb der Oberwelt. Ein Leitstein Kompass kann mit einem anderem Leitstein verknüpft werden.
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Recovery Compass=Wiederherstellungskompass
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Points to your last death location=Zeigt zu dem Ort, an dem Sie zuletzt verendet sind
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Recovery Compasses are compasses that point to your last death location=Wiederhelstellungskompasse sind Kompasse, die zu dem Ort zeigen, an dem Sie zuletzt gestorben sind
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Recovery Compasses always point to the location of your last death, in case you haven't died yet, it will just randomly spin around=Wiederherstellungskompasse zeigen immer zu dem Ort Ihres letzten Todes, falls Sie noch nicht gestorben sind drehen sie sich zufällig
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