Updated potion offering - moved alchemy matrix to mcl_potions
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@ -1,5 +1,4 @@
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local S = minetest.get_translator("mcl_brewing_stand")
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local NAME_COLOR = "#FFFF4C"
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local function active_brewing_formspec(fuel_percent, item_percent)
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@ -76,32 +75,23 @@ local function brewable(inv)
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local ingredient = inv:get_stack("input",1):get_name()
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local stands = {"","",""}
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local stand_size = inv:get_size("stand")
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local was_alchemy = true
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for i=1,stand_size do
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local bottle = inv:get_stack("stand", i):get_name()
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stands[i] = bottle -- initialize the stand
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if bottle == "mcl_potions:potion_river_water" or bottle == "mcl_potions:potion_water" then
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if ingredient == "mcl_nether:nether_wart_item" then
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stands[i] = "mcl_potions:potion_awkward"
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elseif ingredient == "mcl_potions:fermented_spider_eye" then
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stands[i] = "mcl_potions:weakness"
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end
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elseif bottle == "mcl_potions:potion_awkward" then
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if ingredient == "mcl_potions:speckled_melon" then
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stands[i] = "mcl_potions:healing"
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end
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local alchemy = mcl_potions.get_alchemy(ingredient, bottle)
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if alchemy then
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stands[i] = alchemy
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else
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stands[i] = bottle
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was_alchemy = false
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end
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end
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-- if any stand holds a new potion, return the list of new potions
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for i=1,stand_size do
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if stands[i] ~= inv:get_stack("stand", i):get_name() then
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return stands
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end
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end
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if was_alchemy then return stands end
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return false
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end
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@ -299,7 +299,6 @@ minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
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stack_max = 64,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 1 },
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inventory_image = "mcl_potions_melon_speckled.png",
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})
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@ -318,7 +317,6 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_dragon_breath.png",
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inventory_image = "mcl_potions_dragon_breath.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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stack_max = 1,
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})
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@ -328,7 +326,6 @@ minetest.register_craftitem("mcl_potions:healing", {
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_healing.png",
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inventory_image = "mcl_potions_healing.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, food=5},
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stack_max = 1,
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})
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@ -338,7 +335,50 @@ minetest.register_craftitem("mcl_potions:weakness", {
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_weakness.png",
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inventory_image = "mcl_potions_weakness.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, food=-5},
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stack_max = 1,
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})
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minetest.register_craftitem("mcl_potions:night_vision", {
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description = S("Night Vision Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_night_vision.png",
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inventory_image = "mcl_potions_night_vision.png",
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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})
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minetest.register_craftitem("mcl_potions:swiftness", {
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description = S("Swiftness Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_swiftness.png",
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inventory_image = "mcl_potions_swiftness.png",
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groups = { brewitem = 1, food=0},
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stack_max = 1,
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})
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mcl_potions = {}
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-- Compare two ingredients for compatable alchemy
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function mcl_potions.get_alchemy(ingr, pot)
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if pot == "mcl_potions:potion_river_water" or pot == "mcl_potions:potion_water" then
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if ingr == "mcl_nether:nether_wart_item" then
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return "mcl_potions:potion_awkward"
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elseif ingr == "mcl_potions:fermented_spider_eye" then
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return "mcl_potions:weakness"
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end
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elseif pot == "mcl_potions:potion_awkward" then
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if ingr == "mcl_potions:speckled_melon" then
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return "mcl_potions:healing"
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elseif ingr == "mcl_farming:carrot_item_gold" then
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return "mcl_potions:night_vision"
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elseif ingr == "mcl_core:sugar" then
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return "mcl_potions:swiftness"
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end
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else
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return false
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end
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end
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mods/ITEMS/mcl_potions/textures/mcl_potions_night_vision.png
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mods/ITEMS/mcl_potions/textures/mcl_potions_night_vision.png
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mods/ITEMS/mcl_potions/textures/mcl_potions_swiftness.png
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mods/ITEMS/mcl_potions/textures/mcl_potions_swiftness.png
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