Remove dangling else
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@ -1250,11 +1250,10 @@ function mob_class:do_states_attack (dtime)
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elseif self.attack_type == "custom" and self.attack_state then
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elseif self.attack_type == "custom" and self.attack_state then
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self.attack_state(self, dtime)
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self.attack_state(self, dtime)
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else
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end
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if self.on_attack then
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if self.on_attack then
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self.on_attack(self, dtime)
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self.on_attack(self, dtime)
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end
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end
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end
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end
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end
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