Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.

This commit is contained in:
Michieal 2023-02-07 20:09:28 -05:00 committed by ancientmarinerdev
parent 2ba6a60e55
commit 8bfa55fa7a
22 changed files with 10220 additions and 14 deletions

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@ -47,7 +47,7 @@ local cod = {
visual = "mesh", visual = "mesh",
mesh = "extra_mobs_cod.b3d", mesh = "extra_mobs_cod.b3d",
textures = { textures = {
{"extra_mobs_cod.png"} {"mobs_mc_cod.png"}
}, },
sounds = { sounds = {
}, },

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@ -25,7 +25,7 @@ local base_psdef = {
local psdefs = {} local psdefs = {}
for i=1,4 do for i=1,4 do
local p = table.copy(base_psdef) local p = table.copy(base_psdef)
p.texture = "extra_mobs_glow_squid_glint"..i..".png" p.texture = "mobs_mc_glow_squid_glint"..i..".png"
table.insert(psdefs,p) table.insert(psdefs,p)
end end
@ -47,7 +47,7 @@ mcl_mobs.register_mob("mobs_mc:glow_squid", {
visual = "mesh", visual = "mesh",
mesh = "extra_mobs_glow_squid.b3d", mesh = "extra_mobs_glow_squid.b3d",
textures = { textures = {
{ "extra_mobs_glow_squid.png" } { "mobs_mc_glow_squid.png" }
}, },
sounds = { sounds = {
damage = { name = "mobs_mc_squid_hurt", gain = 0.3 }, damage = { name = "mobs_mc_squid_hurt", gain = 0.3 },

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@ -25,7 +25,7 @@ local salmon = {
visual = "mesh", visual = "mesh",
mesh = "extra_mobs_salmon.b3d", mesh = "extra_mobs_salmon.b3d",
textures = { textures = {
{"extra_mobs_salmon.png"} {"mobs_mc_salmon.png"}
}, },
sounds = { sounds = {
}, },

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@ -305,7 +305,7 @@ awards.register_achievement("mcl:tacticalFishing", {
awards.register_achievement("mcl:cutestPredator", { awards.register_achievement("mcl:cutestPredator", {
title = S("The Cutest Predator"), title = S("The Cutest Predator"),
description = S("Catch an Axolotl with a bucket!"), description = S("Catch an Axolotl with a bucket!"),
icon = "axolotl_bucket.png", icon = "mcl_achievements_axolotl_bucket.png",
type = "Advancement", type = "Advancement",
group = "Husbandry", group = "Husbandry",
}) })

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@ -51,8 +51,8 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."), _doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
inventory_image = "3d_armor_stand_item.png", inventory_image = "mcl_armor_stand_item.png",
wield_image = "3d_armor_stand_item.png", wield_image = "mcl_armor_stand_item.png",
tiles = {"default_wood.png", "mcl_stairs_stone_slab_top.png"}, tiles = {"default_wood.png", "mcl_stairs_stone_slab_top.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",

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@ -1,14 +1,14 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
-- Cartography Table Code. Used to create and copy maps. Needs a GUI still. -- Cartography Table Code. Used to create and copy maps. TODO: Needs a GUI still.
minetest.register_node("mcl_cartography_table:cartography_table", { minetest.register_node("mcl_cartography_table:cartography_table", {
description = S("Cartography Table"), description = S("Cartography Table"),
_tt_help = S("Used to create or copy maps"), _tt_help = S("Used to create or copy maps"),
_doc_items_longdesc = S("Is used to create or copy maps for use.."), _doc_items_longdesc = S("Is used to create or copy maps for use.."),
tiles = { tiles = {
"cartography_table_top.png", "cartography_table_side3.png", "mcl_cartography_table_top.png", "mcl_cartography_table_side3.png",
"cartography_table_side3.png", "cartography_table_side2.png", "mcl_cartography_table_side3.png", "mcl_cartography_table_side2.png",
"cartography_table_side3.png", "cartography_table_side1.png" "mcl_cartography_table_side3.png", "mcl_cartography_table_side1.png"
}, },
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 }, groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },

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@ -413,7 +413,7 @@ minetest.register_craftitem("mcl_mobitems:glow_ink_sac", {
description = S("Glow Ink Sac"), description = S("Glow Ink Sac"),
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."), _doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."), _doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
inventory_image = "extra_mobs_glow_ink_sac.png", inventory_image = "mobs_mc_glow_ink_sac.png",
groups = { craftitem = 1 }, groups = { craftitem = 1 },
}) })

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