animate blaze + fix b3d file + remove light damages
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@ -39,24 +39,20 @@ mobs:register_mob("mobs_mc:blaze", {
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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hurt_start = 64,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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stand_start = 1,
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stand_end = 40,
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walk_start = 1,
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walk_end = 40,
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run_start = 1,
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run_end = 40,
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shoot_start = 1,
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shoot_end = 40,
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},
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drawtype = "front",
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water_damage = 10,
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lava_damage = 0,
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fall_damage = 0,
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light_damage = 1,
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light_damage = 0,
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view_range = 16,
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attack_type = "shoot",
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arrow = "mobs_monster:fireball",
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@ -70,7 +66,7 @@ mobs:register_mob("mobs_mc:blaze", {
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fear_height = 120,
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})
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:flowing_lava", "nether:rack","air"}, 30, -1, 5000, 1, -2000)
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-- compatibility
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mobs:alias_mob("mobs:blaze", "mobs_mc:blaze")
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@ -28,4 +28,6 @@ dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 li
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dofile(path .. "/enderman.lua") -- maikerumine
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dofile(path .. "/ghast.lua") -- maikerumine
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dofile(path .. "/blaze.lua") -- Animation by daufinsyd
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print ("[MOD] Mobs Redo 'MC' loaded")
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BIN
mods/mobs_mc/models/mobs_blaze.b3d
Normal file
BIN
mods/mobs_mc/models/mobs_blaze.b3d
Normal file
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