Allow blaze spawners to be deactivated
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parent
876fc2fb50
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8f6c932e88
@ -3,6 +3,8 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local BLAZE_SPAWNER_MAX_LIGHT = 11
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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@ -19,7 +21,7 @@ mcl_structures.register_structure("nether_outpost",{
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after_place = function(pos)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
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end
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})
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local nbridges = {
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@ -83,7 +85,7 @@ mcl_structures.register_structure("nether_outpost_with_bridges",{
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after_place = function(pos,def,pr)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
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local legs = minetest.find_nodes_in_area(vector.offset(pos,-45,-2,-45),vector.offset(pos,45,0,45), "mcl_nether:nether_brick")
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local bricks = {}
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