Optimize code by calling get_enchantment function only once
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@ -282,11 +282,12 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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if hitter and hitter:is_player() and distance <= 3 then
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if hitter and hitter:is_player() and distance <= 3 then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 3.22 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 3.22 * enchant
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-- add vertical lift to knockback
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if dir.y <= 0.3 then
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if dir.y <= 0.3 then
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if enchant == 0 then
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if enchant == 0 then
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