Make throwable potion entities non-pointable
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@ -126,7 +126,8 @@ function mcl_potions.register_lingering(name, descr, color, def)
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textures = {lingering_image(color)},
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hp_max = 1,
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visual_size = {x=w/2,y=w/2},
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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pointable = false,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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@ -55,7 +55,8 @@ function mcl_potions.register_splash(name, descr, color, def)
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textures = {splash_image(color)},
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hp_max = 1,
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visual_size = {x=w/2,y=w/2},
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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pointable = false,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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