Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.) * Add crafting recipe for bone meal. * Add texture for white dye item. * Merge craftitem registration for "mcl_dye:white" with generic dyes. * Add crafting recipe for white dye. * Add legacy conversion recipe. * Update dyes table. * Update translations. * Update mcl_crimson and sweet berry on_rightclick handlers. * Update composter output, both as freestanding and to hoppers. * Update bone block crafting recipes. * Update tropical fish, cod and salmon mob drops.
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@ -64,7 +64,7 @@ local cod = {
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chance = 1,
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min = 1,
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max = 1,},
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{name = "mcl_dye:white",
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{name = "mcl_bone_meal:bone_meal",
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chance = 20,
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min = 1,
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max = 1,},
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@ -42,7 +42,7 @@ local salmon = {
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chance = 1,
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min = 1,
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max = 1,},
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{name = "mcl_dye:white",
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{name = "mcl_bone_meal:bone_meal",
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chance = 20,
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min = 1,
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max = 1,},
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@ -87,7 +87,7 @@ local tropical_fish = {
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chance = 1,
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min = 1,
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max = 1,},
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{name = "mcl_dye:white",
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{name = "mcl_bone_meal:bone_meal",
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chance = 20,
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min = 1,
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max = 1,},
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@ -138,8 +138,8 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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end
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-- reset ready type composter to empty type
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swap_node(pos, {name="mcl_composters:composter"})
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-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
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add_item(pos, "mcl_dye:white")
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-- spawn bone meal item
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add_item(pos, "mcl_bone_meal:bone_meal")
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-- TODO play some sounds
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return itemstack
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end
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@ -126,14 +126,14 @@ minetest.register_craft({
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minetest.register_craft({
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output = "mcl_core:bone_block",
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recipe = {
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{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
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{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
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{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
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{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
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{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
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{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
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},
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})
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minetest.register_craft({
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output = "mcl_dye:white 9",
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output = "mcl_bone_meal:bone_meal 9",
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recipe = {
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{ "mcl_core:bone_block" },
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},
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@ -82,7 +82,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
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},
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node_placement_prediction = "",
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on_rightclick = function(pos, node, pointed_thing, player, itemstack)
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if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
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if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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@ -129,7 +129,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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itemstack:take_item()
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end
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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@ -185,7 +185,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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itemstack:take_item()
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end
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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elseif clicker:get_wielded_item():get_name() == "mcl_dye:white" then
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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@ -421,7 +421,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
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},
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node_placement_prediction = "",
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on_rightclick = function(pos, node, pointed_thing, player)
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if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
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if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
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local random = math.random(1, 5)
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@ -67,7 +67,7 @@ local dyelocal = {}
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-- This collection of colors is partly a historic thing, partly something else.
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dyelocal.dyes = {
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{"white", "mcl_dye_white", S("Bone Meal"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"white", "mcl_dye_white", S("White Dye"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", "dye_grey", S("Light Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", "dye_dark_grey", S("Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", "mcl_dye_black", S("Black Dye"), {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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@ -109,22 +109,19 @@ end
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-- Define items
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for _, row in ipairs(dyelocal.dyes) do
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local name = row[1]
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-- White dye is defined explicitly below
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if name ~= "white" then
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local img = row[2]
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local description = row[3]
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local groups = row[4]
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local item_name = "mcl_dye:"..name
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local item_image = img..".png"
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minetest.register_craftitem(item_name, {
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inventory_image = item_image,
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description = description,
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_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
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_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
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groups = groups,
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stack_max = 64,
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})
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end
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local img = row[2]
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local description = row[3]
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local groups = row[4]
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local item_name = "mcl_dye:"..name
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local item_image = img..".png"
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minetest.register_craftitem(item_name, {
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inventory_image = item_image,
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description = description,
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_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
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_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
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groups = groups,
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stack_max = 64,
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})
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end
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-- Bone Meal
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@ -381,14 +378,13 @@ end
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mcl_dye.apply_bone_meal = apply_bone_meal
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minetest.register_craftitem("mcl_dye:white", {
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inventory_image = "mcl_dye_white.png",
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minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
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inventory_image = "mcl_bone_meal_bone_meal.png",
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description = S("Bone Meal"),
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_tt_help = S("Speeds up plant growth"),
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_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
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_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
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stack_max = 64,
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groups = dyelocal.dyes[1][4],
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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@ -421,6 +417,11 @@ minetest.register_craftitem("mcl_dye:white", {
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_dispense_into_walkable = true
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})
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minetest.register_craft({
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output = "mcl_bone_meal:bone_meal 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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-- Dye mixing
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minetest.register_craft({
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type = "shapeless",
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@ -487,6 +488,10 @@ minetest.register_craft({
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})
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-- Dye creation
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minetest.register_craft({
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output = "mcl_dye:white",
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recipe = {{"mcl_bone_meal:bone_meal"}},
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})
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minetest.register_craft({
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output = "mcl_dye:black",
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recipe = {{"mcl_mobitems:ink_sac"}},
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@ -565,13 +570,13 @@ minetest.register_craft({
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recipe = "mcl_core:cactus",
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cooktime = 10,
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})
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minetest.register_craft({
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output = "mcl_dye:white 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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-- legacy item grace conversion recipes
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minetest.register_craft({
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output = "mcl_bone_meal:bone_meal",
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recipe = {{"mcl_dye:white"}},
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})
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minetest.register_craft({
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output = "mcl_mobitems:ink_sac",
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recipe = {{"mcl_dye:black"}},
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=Knochenmehl
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White Dye=Weißer Farbstoff
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Light Grey Dye=Hellgrauer Farbstoff
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Grey Dye=Grauer Farbstoff
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Black Dye=Schwarzer Farbstoff
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=Harina de hueso
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White Dye=Tinte blanca
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Light Grey Dye=Tinte gris claro
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Grey Dye=Tinte gris
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Black Dye=Tinte negro
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=Poudre d'Os
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White Dye=Teinture Blanche
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Light Grey Dye=Teinture Gris Clair
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Grey Dye=Teinture Gris
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Black Dye=Teinture Noire
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=Mączka kostna
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White Dye=Biały farba
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Light Grey Dye=Jasnoszara farba
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Grey Dye=Szara farba
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Black Dye=Czarny farba
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=Костная мука
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White Dye=Белый краситель
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Light Grey Dye=Светло-серый краситель
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Grey Dye=Серый краситель
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Black Dye=Чёрный краситель
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=骨粉
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White Dye=白色染料
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Light Grey Dye=淺灰色染料
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Grey Dye=灰色染料
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Black Dye=黑色染料
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@ -1,5 +1,5 @@
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# textdomain: mcl_dye
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Bone Meal=
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White Dye=
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Light Grey Dye=
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Grey Dye=
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Black Dye=
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BIN
mods/ITEMS/mcl_dye/textures/mcl_bone_meal_bone_meal.png
Normal file
BIN
mods/ITEMS/mcl_dye/textures/mcl_bone_meal_bone_meal.png
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@ -41,7 +41,7 @@ for i=0, 3 do
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minetest.record_protection_violation(pos, pn)
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return itemstack
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end
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if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_dye:white" then
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if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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mcl_dye.apply_bone_meal({under=pos},clicker)
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itemstack:take_item()
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return
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@ -612,7 +612,7 @@ if minetest.get_modpath("mcl_composters") then
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minetest.swap_node(uppos, {name = "mcl_composters:composter"})
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inv:add_item("main", "mcl_dye:white")
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inv:add_item("main", "mcl_bone_meal:bone_meal")
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end
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end,
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})
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