Added enchanted book to disenchant and drop items when destroyed
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parent
58d36d4596
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@ -1,7 +1,10 @@
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-- Code based from mcl_anvils
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local MAX_WEAR = 65535
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local MAX_WEAR = 65535
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-- formspecs
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local function get_grindstone_formspec()
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local function get_grindstone_formspec()
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return "size[9,8.75]"..
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return "size[9,8.75]"..
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"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
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"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
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@ -117,6 +120,7 @@ local function update_grindstone_slots(meta)
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new_output = ""
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new_output = ""
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end
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end
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-- Check if at least one input has an item
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-- Check if at least one input has an item
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-- Check if the item is's an enchanted book or tool
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elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
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elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
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if input2:is_empty() then
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if input2:is_empty() then
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local def1 = input1:get_definition()
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local def1 = input1:get_definition()
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@ -126,6 +130,9 @@ local function update_grindstone_slots(meta)
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local wear = input1:get_wear()
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local wear = input1:get_wear()
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local new_item = create_new_item(name, meta, wear)
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input1, new_item)
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new_output = transfer_curse(input1, new_item)
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elseif input1:get_name() == "mcl_enchanting:book_enchanted" then
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local new_item = ItemStack("mcl_books:book")
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new_output = transfer_curse(input1, new_item)
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else
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else
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new_output = ""
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new_output = ""
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end
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end
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@ -137,6 +144,9 @@ local function update_grindstone_slots(meta)
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local wear = input2:get_wear()
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local wear = input2:get_wear()
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local new_item = create_new_item(name, meta, wear)
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input2, new_item)
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new_output = transfer_curse(input2, new_item)
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elseif input2:get_name() == "mcl_enchanting:book_enchanted" then
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local new_item = ItemStack("mcl_books:book")
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new_output = transfer_curse(input2, new_item)
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else
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else
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new_output = ""
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new_output = ""
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end
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end
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@ -152,6 +162,18 @@ local function update_grindstone_slots(meta)
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end
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end
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end
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end
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-- Drop any items inside the grindstone if destroyed
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local function drop_grindstone_items(pos, meta)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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end
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minetest.register_node("mcl_grindstone:grindstone", {
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minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
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_tt_help = S("Used to disenchant/fix tools"),
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@ -1,4 +1,4 @@
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name = mcl_grindstone
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name = mcl_grindstone
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author = TheRandomLegoBrick, ChrisPHP
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author = TheRandomLegoBrick, ChrisPHP
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depends = mcl_experience, mcl_sounds
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depends = mcl_experience, mcl_sounds
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description = Adds a cool looking block for the weaponsmiths jobsite
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description = Adds a cool looking block for the weaponsmiths jobsite and to disenchant or repair tools.
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