Clean up
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1749712318
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969a08b7be
@ -85,25 +85,17 @@ local function raycast_line_of_sight (origin, target)
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for hitpoint in raycast do
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if hitpoint.type == "node" then
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--TODO type object could block vision, for example chests
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--minetest.log(dump(hitpoint.type))
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local node = minetest.get_node(minetest.get_pointed_thing_position(hitpoint))
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--minetest.log("ray node:" .. node.name)
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if node.name ~= "air" then
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local nodef = minetest.registered_nodes[node.name]
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if nodef and nodef.walkable then
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--minetest.log("walkable:" .. tostring(nodef.walkable))
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los_blocked = true
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break
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end
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end
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end
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end
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--minetest.log("los_blocked: " .. tostring(los_blocked))
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--minetest.log("visible: " .. tostring(not los_blocked))
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return not los_blocked
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end
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@ -130,12 +122,6 @@ function mob_class:target_visible(origin)
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targ_feet_height = vector.offset(target_pos, 0, self.collisionbox[2], 0)
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end
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--local target_line_of_sight = self:line_of_sight(origin_eye_pos, targ_head_height, 2)
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--local target_line_of_sight_feet = self:line_of_sight(origin_eye_pos, targ_feet_height, 2)
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--minetest.log("target_line_of_sight: " .. tostring(target_line_of_sight))
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--minetest.log("target_line_of_sight_feet: " .. tostring(target_line_of_sight_feet))
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--minetest.log("start targ_head_height: " .. dump(targ_head_height))
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if raycast_line_of_sight (origin_eye_pos, targ_head_height) then
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return true
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@ -148,7 +134,6 @@ function mob_class:target_visible(origin)
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-- TODO mid way between feet and head
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--minetest.log("target is not visible so return false")
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return false
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end
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