Counteract self forward velocity when hit by players in pvp
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@ -308,6 +308,11 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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knockback = knockback + 0.609375
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knockback = knockback + 0.609375
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end
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end
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end
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end
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-- counteract forward velocity when hit
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local self_dir_dot = (v.x * dir.x) + (v.z * dir.z)
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if self_dir_dot < 0 then
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player:add_velocity({x = v.x * -1, y = 0, z = v.z * -1})
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end
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-- add player velocity to knockback
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-- add player velocity to knockback
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local h_name = hitter:get_player_name()
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local h_name = hitter:get_player_name()
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local hv = hitter:get_velocity()
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local hv = hitter:get_velocity()
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