Interpret many damage sources as punches
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@ -57,7 +57,7 @@ local deal_falling_damage = function(self, dtime)
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mcl_death_messages.player_damage(v, msg)
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end
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end
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v:set_hp(hp)
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v:set_hp(hp, { type = "punch", from = "mod" })
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end
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end
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end
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@ -132,7 +132,7 @@ lightning.strike = function(pos)
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if minetest.get_modpath("mcl_death_messages") then
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mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
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end
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obj:set_hp(obj:get_hp()-5)
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obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
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-- Mobs
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elseif lua and lua._cmi_is_mob then
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-- pig → zombie pigman (no damage)
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@ -164,7 +164,7 @@ lightning.strike = function(pos)
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-- Other mobs: Just damage
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else
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obj:set_hp(obj:get_hp()-5, "lightning")
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obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
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end
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end
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end
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@ -32,6 +32,9 @@ local msgs = {
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["murder"] = {
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N("@1 was killed by @2."),
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},
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["murder_any"] = {
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N("@1 was killed."),
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},
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["mob_kill"] = {
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N("@1 was killed by a mob."),
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},
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@ -127,7 +130,10 @@ minetest.register_on_dieplayer(function(player, reason)
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return
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end
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local msg
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if reason.type == "node_damage" then
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if last_damages[name] then
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-- custom message
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msg = last_damages[name].message
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elseif reason.type == "node_damage" then
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local pos = player:get_pos()
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-- Check multiple nodes because players occupy multiple nodes
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-- (we add one additional node because the check may fail if the player was
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@ -170,7 +176,7 @@ minetest.register_on_dieplayer(function(player, reason)
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local hittername, hittertype, hittersubtype, shooter
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-- Unknown hitter
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if hitter == nil then
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msg = dmsg("murder_any")
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msg = dmsg("murder_any", name)
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-- Player
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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@ -10,6 +10,7 @@
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@1 drowned.=@1 ertrank.
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@1 ran out of oxygen.=@1 ging die Luft aus.
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@1 was killed by @2.=@1 wurde von @2 getötet.
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@1 was killed.=@1 wurde getötet.
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@1 was killed by a mob.=@1 wurde von einem Mob getötet.
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@1 was burned to death by a blaze's fireball.=@1 wurde von einem Feuerball einer Lohe zu Tode verbrannt.
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@1 was killed by a fireball from a blaze.=@1 wurde von einem Feuerball einer Lohe getötet.
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@ -10,6 +10,7 @@
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@1 drowned.=
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@1 ran out of oxygen.=
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@1 was killed by @2.=
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@1 was killed.=
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@1 was killed by a mob.=
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@1 was burned to death by a blaze's fireball.=
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@1 was killed by a fireball from a blaze.=
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@ -100,7 +100,7 @@ minetest.register_node("mcl_nether:magma", {
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if mod_death_messages then
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mcl_death_messages.player_damage(player, S("@1 stood too long on a magma block.", player:get_player_name()))
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end
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player:set_hp(player:get_hp() - 1)
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player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" })
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end
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end,
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_mcl_blast_resistance = 2.5,
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@ -137,7 +137,7 @@ minetest.register_globalstep(function(dtime)
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if dist < 1.1 or dist_feet < 1.1 then
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name))
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player:set_hp(player:get_hp() - 1)
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player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" })
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end
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end
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end
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