Greatly reduce mapgen stress
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@ -1260,6 +1260,8 @@ local generate_nether_decorations = function(minp, maxp)
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end
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local GEN_MAX = mcl_vars.mg_lava_overworld_max or mcl_vars.mg_overworld_max
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
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local c_stone = minetest.get_content_id("mcl_core:stone")
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local c_dirt = minetest.get_content_id("mcl_core:dirt")
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@ -1287,8 +1289,8 @@ minetest.register_on_generated(function(minp, maxp)
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Also perform some basic node replacements.
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do
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for y = minp.y, maxp.y do
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if maxp.y <= GEN_MAX then
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for y = minp.y, math.min(maxp.y, GEN_MAX) do
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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@ -1367,67 +1369,105 @@ minetest.register_on_generated(function(minp, maxp)
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elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
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data[p_pos] = c_nether_lava
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lvm_used = true
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-- Water in the Nether or End? No way!
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elseif data[p_pos] == c_water then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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data[p_pos] = c_nether_lava
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lvm_used = true
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elseif y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
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data[p_pos] = c_end_stone
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lvm_used = true
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elseif y <= mcl_vars.mg_end_max and y >= mcl_vars.mg_end_min then
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data[p_pos] = c_air
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lvm_used = true
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end
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-- Clear snowy grass blocks to ensure consistency.
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-- Snowy grass blocks are not allowed below anything except top snow or snow block.
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elseif mg_name ~= "v6" and data[p_pos] == c_dirt_with_grass_snow then
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local p_pos_above = area:index(x, y+1, z)
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if p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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data[p_pos] = c_dirt_with_grass
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lvm_used = true
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end
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-- Nether and End support for v6 because v6 does not support the biomes API
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elseif mg_name == "v6" then
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if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
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if data[p_pos] == c_stone then
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data[p_pos] = c_netherrack
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lvm_used = true
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elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
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data[p_pos] = c_soul_sand
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lvm_used = true
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end
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elseif y <= mcl_vars.mg_end_max and y >= mcl_vars.mg_end_min then
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if data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
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data[p_pos] = c_air
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lvm_used = true
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end
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end
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end
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end
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end
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end
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end
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-- Put top snow on snowy grass blocks created by the v6 mapgen
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-- This is because the snowy grass block must only be used when it is below snow or top snow
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if mg_name == "v6" then
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local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
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for n = 1, #snowdirt do
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-- CHECKME: What happens at chunk borders?
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local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
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if p_pos then
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data[p_pos] = c_top_snow
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----- Interactive block fixing section -----
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----- The section to perform basic block overrides of the core mapgen generated world. -----
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-- Snow fixes. This code implements snow consistency.
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-- A snowy grass block must be below a top snow or snow block at all times.
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if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
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-- v6 mapgen:
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-- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own.
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if mg_name == "v6" then
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local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
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for n = 1, #snowdirt do
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-- CHECKME: What happens at chunk borders?
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local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
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if p_pos then
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data[p_pos] = c_top_snow
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end
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end
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if #snowdirt > 1 then
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lvm_used = true
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end
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-- Non-v6 mapgens:
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-- Clear snowy grass blocks without snow above to ensure consistency.
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else
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local nodes = minetest.find_nodes_in_area(minp, maxp, "mcl_core:dirt_with_grass_snow")
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
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if p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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data[p_pos] = c_dirt_with_grass
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lvm_used = true
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end
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end
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end
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if #snowdirt > 1 then
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lvm_used = true
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-- Nether block fixes:
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-- * Replace water with Nether lava.
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-- * Replace stone, sand dirt in v6 so the Nether works in v6.
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elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
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local nodes
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
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end
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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if data[p_pos] == c_water then
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data[p_pos] = c_nether_lava
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lvm_used = true
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elseif data[p_pos] == c_stone then
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data[p_pos] = c_netherrack
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lvm_used = true
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elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
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data[p_pos] = c_soul_sand
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lvm_used = true
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end
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end
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-- End block fixes:
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-- * Replace water with end stone or air (depending on height).
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
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if mg_name == "v6" then
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
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else
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nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
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end
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for n=1, #nodes do
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local y = nodes[n].y
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local p_pos = area:index(nodes[n].x, y, nodes[n].z)
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if data[p_pos] == c_water then
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if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
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data[p_pos] = c_end_stone
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lvm_used = true
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else
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data[p_pos] = c_air
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lvm_used = true
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end
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elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
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data[p_pos] = c_air
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lvm_used = true
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end
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end
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end
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-- Final hackery: Set sun light level in the End.
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-- -26912 is at a mapchunk border.
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local shadow
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-- Set sun light level in the End
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-- -26912 is at a mapchunk border
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if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
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vm:set_lighting({day=15, night=15})
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lvm_used = true
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@ -1436,6 +1476,8 @@ minetest.register_on_generated(function(minp, maxp)
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shadow = false
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lvm_used = true
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end
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-- Write stuff
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if lvm_used then
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vm:set_data(data)
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vm:calc_lighting(nil, nil, shadow)
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@ -1443,6 +1485,7 @@ minetest.register_on_generated(function(minp, maxp)
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vm:write_to_map()
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end
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp)
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generate_jungle_tree_decorations(minp, maxp)
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generate_nether_decorations(minp, maxp)
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