diff --git a/mods/mobs/api.lua~ b/mods/mobs/api.lua~
deleted file mode 100644
index 6c79b5ebf..000000000
--- a/mods/mobs/api.lua~
+++ /dev/null
@@ -1,1050 +0,0 @@
-mobs = {}
-function mobs:register_mob(name, def)
-	minetest.register_entity(name, {
-		hp_max = def.hp_max,
-		physical = true,
-		collisionbox = def.collisionbox,
-		collide_with_objects = def.collide_with_objects,
-		visual = def.visual,
-		visual_size = def.visual_size,
-		mesh = def.mesh,
-		textures = def.textures,
-		makes_footstep_sound = def.makes_footstep_sound,
-		view_range = def.view_range,
-		walk_velocity = def.walk_velocity,
-		run_velocity = def.run_velocity,
-		damage = def.damage,
-		light_damage = def.light_damage,
-		water_damage = def.water_damage,
-		lava_damage = def.lava_damage,
-		disable_fall_damage = def.disable_fall_damage,
-		drops = def.drops,
-		armor = def.armor,
-		drawtype = def.drawtype,
-		on_rightclick = def.on_rightclick,
-		type = def.type,
-		hostile_type = def.hostile_type or 1,
-		attack_type = def.attack_type,
-		arrow = def.arrow,
-		shoot_interval = def.shoot_interval,
-		sounds = def.sounds or nil,
-		animation = def.animation,
-		randomsound = def.randomsound,
-		hit= def.hit,
-		follow = def.follow,
-		jump = def.jump or true,
-		exp_min = def.exp_min or 0,
-		exp_max = def.exp_max or 0,
-		walk_chance = def.walk_chance or 10,
-		attacks_monsters = def.attacks_monsters or false,
-		group_attack = def.group_attack or false,
-		step = def.step or 0,
-		fov = def.fov or 120,
-		passive = def.passive or false,
-		recovery_time = def.recovery_time or 0.5,
-		knock_back = def.knock_back or 2,
-		pause_timer = def.pause_timer or 30,
-		rewards = def.rewards or nil,
-		animaltype = def.animaltype,
-
-		stimer = 0,
-		canfight = 0,
-		timer = 0,
-		affolated_timer = 0;
-		blinktimer = 0,
-		blinkstatus = true,
-		env_damage_timer = 0, -- only if state = "attack"
-		attack = {player = nil, dist = nil},
-		state = "stand",
-		v_start = false,
-		have_been_hit = 0,
-		old_y = nil,
-		lifetimer = 600,
-		tamed = false,
-		
-		do_attack = function(self, player, dist)
-			if self.state ~= "attack" then
-				if self.sounds ~= nil and self.sounds.war_cry then
-					if math.random(0,100) > 95 then
-						minetest.sound_play(self.sounds.war_cry,{ object = self.object })
-					end
-				end
-				self.state = "attack"
-				self.attack.player = player
-				self.attack.dist = dist
-			end
-		end,
-		set_affolated = function(self)
-			local yaw = self.object:getyaw()
-			self.affolated_timer = math.random(1,4)
-			self.set_velocity(self, self.run_velocity + math.random(-10,10))
-		end,
-		
-		set_velocity = function(self, v)
-			local yaw = self.object:getyaw()
-			if self.drawtype == "side" then
-				yaw = yaw+(math.pi/2)
-			end
-			local x = math.sin(yaw) * -v
-			local z = math.cos(yaw) * v
-			self.object:setvelocity({x =x, y = self.object:getvelocity().y, z =z})
-		end,
-		
-		give_hit = function(self)
-			self.hit = self.hit
-			if self.hit == 1 then
-				self.object:settexturemod("")
-				self.hit = 0
-			else
-				self.object:settexturemod("^[brighten")
-				self.hit = 1
-			end
-		end,
-		
-		get_velocity = function(self)
-			local v = self.object:getvelocity()
-			return (v.x^2 + v.z^2)^(0.5)
-		end,
-		
-		in_fov = function(self,pos)
-			local yaw = self.object:getyaw()
-			if self.drawtype == "side" then
-				yaw = yaw+(math.pi/2)
-			end
-			local vx = math.sin(yaw)
-			local vz = math.cos(yaw)
-			local ds = math.sqrt(vx^2 + vz^2)
-			local ps = math.sqrt(pos.x^2 + pos.z^2)
-			local d = { x = vx / ds, z = vz / ds }
-			local p = { x = pos.x / ps, z = pos.z / ps }
-			
-			local an = ( d.x * p.x ) + ( d.z * p.z )
-			
-			a = math.deg( math.acos( an ) )
-			
-			if a > ( self.fov / 2 ) then
-				return false
-			else
-				return true
-			end
-		end,
-		
-		set_animation = function(self, type)
-			if not self.animation then
-				return
-			end
-			if not self.animation.current then
-				self.animation.current = ""
-			end
-			if type == "die" and self.animation.current ~= "die" then
-				if self.animation.stand_start
-					and self.animation.stand_end
-					and self.animation.speed_normal
-				then
-					self.object:set_animation(
-						{x = self.animation.stand_start,y = self.animation.stand_end},
-						self.animation.speed_normal, 0
-					)
-					self.animation.current = "die"
-				end
-			elseif type == "stand" and self.animation.current ~= "stand" then
-				if
-					self.animation.stand_start
-					and self.animation.stand_end
-					and self.animation.speed_normal
-				then
-					self.object:set_animation(
-						{x = self.animation.stand_start,y = self.animation.stand_end},
-						self.animation.speed_normal, 0
-					)
-					self.animation.current = "stand"
-				end
-			elseif type == "walk" and self.animation.current ~= "walk"  then
-				if
-					self.animation.walk_start
-					and self.animation.walk_end
-					and self.animation.speed_normal
-				then
-					self.object:set_animation(
-						{x = self.animation.walk_start,y = self.animation.walk_end},
-						self.animation.speed_normal, 0
-					)
-					self.animation.current = "walk"
-				end
-			elseif type == "run" and self.animation.current ~= "run"  then
-				if
-					self.animation.run_start
-					and self.animation.run_end
-					and self.animation.speed_run
-				then
-					if self.animation.run_start ~= nil then
-						self.object:set_animation(
-							{x = self.animation.run_start,y = self.animation.run_end},
-							self.animation.speed_run, 0
-						)
-					else
-						self.object:set_animation(
-						{x = self.animation.walk_start,y = self.animation.walk_end},
-						self.animation.speed_run, 0
-						)
-					end
-					self.animation.current = "run"
-				end
-			elseif type == "punch" and self.animation.current ~= "punch"  then
-				if
-					self.animation.punch_start
-					and self.animation.punch_end
-					and self.animation.speed_normal
-				then
-					self.object:set_animation(
-						{x = self.animation.punch_start,y = self.animation.punch_end},
-						self.animation.speed_normal, 0
-					)
-					self.animation.current = "punch"
-				end
-			end
-		end,
-		
-		on_step = function(self, dtime)
-			
-			if self.lifetimer < 600 and self.lifetimer > 590 and self.state == "stand" then
-				self.set_velocity(self, self.walk_velocity)
-				self.state = "walk"
-				self.set_animation(self, "walk")
-				self.pause_timer = 25;
-			elseif type == "animal" then
-				if math.random(1, 5) == 1 and self.pause_timer == 0  then
-					self.set_velocity(self, self.walk_velocity)
-					self.state = "walk"
-					self.set_animation(self, "walk")
-				else
-					self.set_velocity(self, 0)
-					self:set_animation("stand")
-					self.pause_timer = 25;
-				end
-				
-			end
-			
-			if self.pause_timer > 0 then
-				self.pause_timer = self.pause_timer - dtime
-			end
-			
-			if self.type == "monster" and minetest.setting_getbool("only_peaceful") then
-				self.object:remove()
-			end
-			
-			self.affolated_timer = self.affolated_timer - dtime
-			if self.affolated_timer <= 0 and self.type == "animal" then
-				for _,player in pairs(minetest.get_connected_players()) do
-					local s = self.object:getpos()
-					local p = player:getpos()
-					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.8
-					if self.view_range and dist < self.view_range then
-						self.set_velocity(self, self.walk_velocity)
-						self.state = "walk"
-						self.set_animation(self, "walk")
-						self.following = player
-						break
-					end
-				end
-			end
-			
-			if self.hostile_type == 1 then
-				self.canfight = 1
-			elseif self.hostile_type == 2 then
-				local pos = self.object:getpos()
-				local n = minetest.get_node(pos)
-				if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 and self.have_been_hit == 0 then
-					self.canfight = 0
-				else
-					self.canfight = 1
-				end
-			elseif self.hostile_type == 3 then
-				if self.have_been_hit == 0 then
-					self.canfight = 0
-				else
-					self.canfight = 1
-				end
-			end
-				-- FIND SOMEONE TO ATTACK
-			if self.type == "monster" and self.state ~= "attack" and self.canfight == 1 then
-			
-					local s = self.object:getpos()
-					local inradius = minetest.get_objects_inside_radius(s,self.view_range)
-					local player = nil
-					local type = nil
-					for _,oir in ipairs(inradius) do
-						if oir:is_player() then
-							player = oir
-							type = "player"
-						else
-							local obj = oir:get_luaentity()
-							if obj then
-								player = obj.object
-								type = obj.type
-							end
-						end
-						
-						if type == "player" or type == "npc" then
-							local s = self.object:getpos()
-							local p = player:getpos()
-							local sp = s
-							p.y = p.y - 1
-							local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-							if dist < self.view_range and self.in_fov(self,p) then
-									self.do_attack(self,player,dist)
-							end
-						end
-					end
-					
-
-			end
-			
-			-- NPC FIND A MONSTER TO ATTACK
-			if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
-				local s = self.object:getpos()
-				local inradius = minetest.get_objects_inside_radius(s,self.view_range)
-				for _, oir in pairs(inradius) do
-					local obj = oir:get_luaentity()
-					if obj then
-						if obj.type == "monster" then
-							-- attack monster
-							local p = obj.object:getpos()
-							local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-							self.do_attack(self,obj.object,dist)
-							break
-						end
-					end
-				end
-			end
-			
-			self.lifetimer = self.lifetimer - dtime
-			if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
-				local player_count = 0
-				for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do
-					if obj:is_player() then
-						player_count = player_count + 1
-					end
-				end
-				if player_count == 0 and self.state ~= "attack" then
-					local pos = self.object:getpos()
-					local hp = self.object:get_hp()
-					minetest.log("action", "A mob with " .. tostring(hp) .. " HP despawned at " .. minetest.pos_to_string(pos) .. ".")
-					self.object:remove()
-					return
-				end
-			end
-			
-			if self.object:getvelocity().y > 0.1 then
-				local yaw = self.object:getyaw()
-				if self.drawtype == "side" then
-					yaw = yaw+(math.pi/2)
-				end
-				local x = math.sin(yaw) * -2
-				local z = math.cos(yaw) * 2
-				if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
-					self.object:setacceleration({x = x, y = 1.5, z = z})
-				else
-					self.object:setacceleration({x = x, y = -10, z = z})
-				end
-			else
-				if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
-					self.object:setacceleration({x = 0, y = 1.5, z = 0})
-				else
-					self.object:setacceleration({x = 0, y = -10, z = 0})
-				end
-			end
-			
-			
-			if self.disable_fall_damage and self.object:getvelocity().y == 0 then
-				if not self.old_y then
-					self.old_y = self.object:getpos().y
-				else
-					local d = self.old_y - self.object:getpos().y
-					if d > 5 then
-						local damage = d-5
-						self.object:set_hp(self.object:get_hp()-damage)
-						minetest.sound_play("monster_damage", {object = self.object, gain = 0.25})
-						if self.object:get_hp() == 0 then
-							minetest.sound_play("monster_death", {object = self.object, gain = 0.4})
-							self.object:remove()
-						end
-					end
-					self.old_y = self.object:getpos().y
-				end
-			end
-			
-			self.timer = self.timer + dtime
-			if self.state ~= "attack" then
-				if self.timer < 1.0 then return end
-				self.timer = 0
-			end
-			
-			if self.randomsound and math.random(1, 200) <= 1 then
-				minetest.sound_play(self.randomsound, {object = self.object})
-			end
-			
-			local do_env_damage = function(self)
-				local pos = self.object:getpos()
-				local n = minetest.get_node(pos)
-				self.give_hit(self)
-				if self.light_damage and self.light_damage ~= 0
-					and pos.y > 0
-					and minetest.get_node_light(pos)
-					and minetest.get_node_light(pos) > 10
-					and minetest.get_timeofday() > 0.2
-					and minetest.get_timeofday() < 0.8
-				then
-					self.object:set_hp(self.object:get_hp()-self.light_damage)
-					minetest.sound_play("zombie_sun_damage", {object = self.object, gain = 0.25})
-					if self.object:get_hp() <= 0 then
-						minetest.sound_play("monster_death", {object = self.object, gain = 0.4})
-						self.object:remove()
-					end
-				end
-				
-				if self.water_damage and self.water_damage ~= 0 and
-					minetest.get_item_group(n.name, "water") ~= 0
-				then
-					self.object:set_hp(self.object:get_hp()-self.water_damage)
-					minetest.sound_play("monster_damage", {object = self.object, gain = 0.25})
-					if self.object:get_hp() <= 0 then
-						minetest.sound_play("monster_death", {object = self.object, gain = 0.4})
-						self.object:remove()
-					end
-				end
-				
-				if self.lava_damage and self.lava_damage ~= 0 and
-					minetest.get_item_group(n.name, "lava") ~= 0
-				then
-					self.object:set_hp(self.object:get_hp()-self.lava_damage)
-					minetest.sound_play("monster_damage", {object = self.object, gain = 0.25})
-					if self.object:get_hp() <= 0 then
-						minetest.sound_play("monster_death", {object = self.object, gain = 0.4})
-						self.object:remove()
-					end
-				end
-				self.give_hit(self)
-			end
-			
-			self.env_damage_timer = self.env_damage_timer + dtime
-			if self.state == "attack" and self.env_damage_timer > 1 then
-				self.env_damage_timer = 0
-				do_env_damage(self)
-			elseif self.state ~= "attack" then
-				do_env_damage(self)
-			end
-
-			if self.follow ~= "" and not self.following then
-				for _,player in pairs(minetest.get_connected_players()) do
-					local s = self.object:getpos()
-					local p = player:getpos()
-					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-					if self.view_range and dist < self.view_range then
-						self.following = player
-						break
-					end
-				end
-			end
-			
-			if self.following and self.following:is_player() then
-				if self.following:get_wielded_item():get_name() ~= self.follow then
-					self.following = nil
-				else
-					local s = self.object:getpos()
-					local p = self.following:getpos()
-					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-					if dist > self.view_range then
-						self.following = nil
-						self.v_start = false
-					else
-						local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
-						local yaw = math.atan(vec.z/vec.x)+math.pi/2
-						if self.drawtype == "side" then
-							yaw = yaw+(math.pi/2)
-						end
-						if p.x > s.x then
-							yaw = yaw+math.pi
-						end
-						self.object:setyaw(yaw)
-						if dist > 2 then
-							if not self.v_start then
-								self.v_start = true
-								self.set_velocity(self, self.walk_velocity)
-							else
-								if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
-									local v = self.object:getvelocity()
-									v.y = 6
-									self.object:setvelocity(v)
-								end
-								self.set_velocity(self, self.walk_velocity)
-							end
-							self:set_animation("walk")
-						else
-							self.v_start = false
-							self.set_velocity(self, 0)
-							self:set_animation("stand")
-						end
-						return
-					end
-				end
-			end
-			
-			if self.state == "stand" then
-				if math.random(1, 4) == 1 then
-					-- if there is a player nearby look at them
-					local lp = nil
-					local s = self.object:getpos()
-					if self.type == "npc" then
-						local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
-						
-						local yaw = 0
-						for _,o in ipairs(o) do
-							if o:is_player() then
-								lp = o:getpos()
-								break
-							end
-						end
-					end
-					if lp ~= nil then
-						local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
-						yaw = math.atan(vec.z/vec.x)+math.pi/2
-						if self.drawtype == "side" then
-							yaw = yaw+(math.pi/2)
-						end
-						if lp.x > s.x then
-							yaw = yaw+math.pi
-						end
-					else 
-						yaw = self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)
-					end
-					self.object:setyaw(yaw)
-				end
-				self.set_velocity(self, 0)
-				self.set_animation(self, "stand")
-				if math.random(1, 100) <= self.walk_chance then
-					self.set_velocity(self, self.walk_velocity)
-					self.state = "walk"
-					self.set_animation(self, "walk")
-				end
-			elseif self.state == "walk" then
-				if math.random(1, 100) <= 30 then
-					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
-				end
-				if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
-					local v = self.object:getvelocity()
-					v.y = 5
-					self.object:setvelocity(v)
-				end
-				self:set_animation("walk")
-				self.set_velocity(self, self.walk_velocity)
-				if math.random(1, 100) <= 30 then
-					self.set_velocity(self, 0)
-					self.state = "stand"
-					self:set_animation("stand")
-				end
-			elseif self.state == "attack" and self.attack_type == "kamicaze" then
-				if not self.attack.player or not self.attack.player:is_player() then
-					self.state = "stand"
-					self:set_animation("stand")
-					self.timer = 0
-					self.blinktimer = 0
-					return
-				end
-				local s = self.object:getpos()
-				local p = self.attack.player:getpos()
-				local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
-				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
-					self.state = "stand"
-					self.v_start = false
-					self.set_velocity(self, 0)
-					self.timer = 0
-					self.blinktimer = 0
-					self.attack = {player = nil, dist = nil}
-					self:set_animation("stand")
-					return
-				else
-					self:set_animation("walk")
-					self.attack.dist = dist
-				end
-				
-				local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
-				local yaw = math.atan(vec.z/vec.x)+math.pi/2
-				if self.drawtype == "side" then
-					yaw = yaw+(math.pi/2)
-				end
-				if p.x > s.x then
-					yaw = yaw+math.pi
-				end
-				self.object:setyaw(yaw)
-				if self.attack.dist > 3 then
-					if not self.v_start then
-						self.v_start = true
-						self.set_velocity(self, self.run_velocity)
-						self.timer = 0
-						 self.blinktimer = 0
-					else
-					     self.timer = 0
-						 self.blinktimer = 0
-						if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
-							local v = self.object:getvelocity()
-							v.y = 5
-							self.object:setvelocity(v)
-						end
-						self.set_velocity(self, self.run_velocity)
-					end
-					self:set_animation("run")
-				else
-					self.set_velocity(self, 0)
-					self.timer = self.timer + dtime
-					self.blinktimer = self.blinktimer + dtime
-						if self.blinktimer > 0.2 then
-							self.blinktimer = self.blinktimer - 0.2
-							if self.blinkstatus then
-								self.object:settexturemod("")
-							else
-								self.object:settexturemod("^[brighten")
-							end
-							self.blinkstatus = not self.blinkstatus
-						end
-						if self.timer > 3 then
-							local pos = self.object:getpos()
-							pos.x = math.floor(pos.x+0.5)
-							pos.y = math.floor(pos.y+0.5)
-							pos.z = math.floor(pos.z+0.5)
-							do_tnt_physics(pos, 3)
-							local meta = minetest.env:get_meta(pos)
-							minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
-							if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
-								self.object:remove()
-								return
-							end
-							for x=-3,3 do
-								for y=-3,3 do
-									for z=-3,3 do
-										if x*x+y*y+z*z <= 3 * 3 + 3 then
-											local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
-											local n = minetest.env:get_node(np)
-											if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
-												activate_if_tnt(n.name, np, pos, 3)
-												minetest.env:remove_node(np)
-												nodeupdate(np)
-												if n.name ~= "tnt:tnt" and math.random() > 0.9 then
-													local drop = minetest.get_node_drops(n.name, "")
-													for _,item in ipairs(drop) do
-														if type(item) == "string" then
-															if math.random(1,100) > 40 then
-															local obj = minetest.env:add_item(np, item)
-															end
-														end
-													end
-												end
-											end
-										end
-									end
-								end
-								self.object:remove()
-							end
-						end
-				end
-			elseif self.state == "attack" and self.attack_type == "dogfight" then
-				if not self.attack.player or not self.attack.player:getpos() then
-					self.state = "stand"
-					self:set_animation("stand")
-					return
-				end
-				local s = self.object:getpos()
-				local p = self.attack.player:getpos()
-				local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
-				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
-					self.state = "stand"
-					self.v_start = false
-					self.set_velocity(self, 0)
-					self.attack = {player = nil, dist = nil}
-					self:set_animation("stand")
-					return
-				else
-					self:set_animation("walk")
-					self.attack.dist = dist
-				end
-				
-				local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
-				local yaw = math.atan(vec.z/vec.x)+math.pi/2
-				if self.drawtype == "side" then
-					yaw = yaw+(math.pi/2)
-				end
-				if p.x > s.x then
-					yaw = yaw+math.pi
-				end
-				self.object:setyaw(yaw)
-				if self.attack.dist > 2 then
-					if not self.v_start then
-						self.v_start = true
-						self.set_velocity(self, self.run_velocity)
-					else
-						if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
-							local v = self.object:getvelocity()
-							v.y = 5
-							self.object:setvelocity(v)
-						end
-						self.set_velocity(self, self.run_velocity)
-					end
-					self:set_animation("run")
-				else
-					self.set_velocity(self, 0)
-					self:set_animation("punch")
-					self.v_start = false
-					if self.timer > 1 then
-						self.timer = 0
-						minetest.sound_play("mobs_punch", {object = self.object, gain = 1})
-						self.attack.player:punch(self.object, 1.0,  {
-							full_punch_interval= 1.0,
-							damage_groups = {fleshy = self.damage}
-						}, vec)
-					end
-				end
-			elseif self.state == "attack" and self.attack_type == "shoot" then
-				if not self.attack.player or not self.attack.player:is_player() then
-					self.state = "stand"
-					self:set_animation("stand")
-					return
-				end
-				local s = self.object:getpos()
-				local p = self.attack.player:getpos()
-				p.y = p.y - .5
-				s.y = s.y + .5
-				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
-					self.state = "stand"
-					self.v_start = false
-					self.set_velocity(self, 0)
-					if self.type ~= "npc" then
-						self.attack = {player=nil, dist=nil}
-					end
-					self:set_animation("stand")
-					return
-				else
-					self.attack.dist = dist
-				end
-				
-				local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
-				local yaw = math.atan(vec.z/vec.x)+math.pi/2
-				if self.drawtype == "side" then
-					yaw = yaw+(math.pi/2)
-				end
-				if p.x > s.x then
-					yaw = yaw+math.pi
-				end
-				self.object:setyaw(yaw)
-				self.set_velocity(self, 0)
-				
-				if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
-					self.timer = 0
-					
-					self:set_animation("punch")
-					
-					if self.sounds ~= nil and self.sounds.attack then
-						minetest.sound_play(self.sounds.attack, {object = self.object})
-					end
-					
-					local p = self.object:getpos()
-					p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
-					local obj = minetest.add_entity(p, self.arrow)
-					local amount = (vec.x^ 2+vec.y^ 2+vec.z^ 2) ^ 0.5
-					local v = obj:get_luaentity().velocity
-					vec.y = vec.y+1
-					vec.x = vec.x*v/amount
-					vec.y = vec.y*v/amount
-					vec.z = vec.z*v/amount
-					obj:setvelocity(vec)
-				end
-			end
-		end,
-		
-		on_activate = function(self, staticdata, dtime_s)
-			self.object:set_armor_groups({fleshy = self.armor})
-			self.object:setacceleration({x = 0, y = -10, z = 0})
-			self.state = "stand"
-			self.object:setvelocity({x = 0, y = self.object:getvelocity().y, z = 0})
-			self.object:setyaw(math.random(1, 360) / 180 *  math.pi)
-			
-			if self.type ~= "npc" then
-				self.lifetimer = 600 - dtime_s
-			else
-				self.lifetimer = 300 - dtime_s
-			end
-			
-			if self.type == "monster" and minetest.setting_getbool("only_peaceful") then
-				self.object:remove()
-			end
-			
-			if staticdata then
-				local tmp = minetest.deserialize(staticdata)
-				if tmp and tmp.lifetimer then
-					self.lifetimer = tmp.lifetimer - dtime_s
-				end
-				if tmp and tmp.tamed then
-					self.tamed = tmp.tamed
-				end
-			end
-			if self.lifetimer <= 0 and not self.tamed then
-				local pos = self.object:getpos()
-				local hp = self.object:get_hp()
-				minetest.log("action", "A mob with " .. tostring(hp) .. " HP despawned at " .. minetest.pos_to_string(pos) .. " on activation.")
-				self.object:remove()
-			end
-		end,
-		
-		get_staticdata = function(self)
-			local tmp = {
-				lifetimer = self.lifetimer,
-				tamed = self.tamed,
-				textures = { textures = self.textures },
-			}
-			return minetest.serialize(tmp)
-		end,
-
-		on_punch = function(self, hitter, tflp, tool_capabilities, dir)
-		local hp = self.object:get_hp()
-		self.have_been_hit = 1
-		if hp >= 1 then
-			process_weapon(hitter,tflp,tool_capabilities)
-		end
-		
-			local pos = self.object:getpos()
-			if self.object:get_hp() <= 0 then
-				if hitter and hitter:is_player() and hitter:get_inventory() then
-					for _,drop in ipairs(self.drops) do
-						if math.random(1, drop.chance) == 1 then
-							local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
---							default.drop_item(pos,d)
-							local pos2 = pos
-							pos2.y = pos2.y + 0.5 -- drop items half block higher
-							minetest.add_item(pos2,d)
-						end
-					end
-					
-					if self.sounds ~= nil and self.sounds.death ~= nil then
-						minetest.sound_play(self.sounds.death,{
-							object = self.object,
-						})
-					end
-					if minetest.get_modpath("skills") and minetest.get_modpath("experience") then
-						-- DROP experience
-						local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) )
-						local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) )
-						local expGained = math.random(self.exp_min, emax)
-						skills.add_exp(hitter:get_player_name(),expGained)
-						local expStack = experience.exp_to_items(expGained)
-						for _,stack in ipairs(expStack) do
-							default.drop_item(pos,stack)
-						end
-					end
-
-					-- see if there are any NPCs to shower you with rewards
-					if self.type ~= "npc" then
-						local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10)
-						for _, oir in pairs(inradius) do
-							local obj = oir:get_luaentity()
-							if obj then	
-								if obj.type == "npc" and obj.rewards ~= nil then
-									local yaw = nil
-									local lp = hitter:getpos()
-									local s = obj.object:getpos()
-									local vec = {x=lp.x-s.x, y=1, z=lp.z-s.z}
-									yaw = math.atan(vec.z/vec.x)+math.pi/2
-									if self.drawtype == "side" then
-										yaw = yaw+(math.pi/2)
-									end
-									if lp.x > s.x then
-										yaw = yaw+math.pi
-									end
-									obj.object:setyaw(yaw)
-									local x = math.sin(yaw) * -2
-									local z = math.cos(yaw) * 2
-									acc = {x=x, y=-5, z=z}
-									for _, r in pairs(obj.rewards) do
-										if math.random(0,100) < r.chance then
-											default.drop_item(obj.object:getpos(),r.item, vec, acc)
-										end
-									end
-								end
-							end
-						end
-					end
-					
-				end
-			end
-
-			-- knock back effect, adapted from blockmen's pyramids mod
-			-- https://github.com/BlockMen/pyramids
-			local kb = self.knock_back
-			local r = self.recovery_time
-
-			if tflp < tool_capabilities.full_punch_interval then
-				kb = kb * ( tflp / tool_capabilities.full_punch_interval )
-				r = r * ( tflp / tool_capabilities.full_punch_interval )
-			end
-
-			local ykb=2
-			local v = self.object:getvelocity()
-			if v.y ~= 0 then
-				ykb = 0
-			end 
-
-			self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
-			self.pause_timer = r
-			if self.type == "animal" then
-				self.set_affolated(self)
-				self:set_animation("run")
-			end
-			-- for zombie pig <3
-			if self.passive == false then
-				if self.state ~= "attack" then
-					self.do_attack(self,hitter,1)
-				end
-				-- alert other NPCs to the attack
-				local inradius = minetest.get_objects_inside_radius(hitter:getpos(),10)
-				for _, oir in pairs(inradius) do
-					local obj = oir:get_luaentity()
-					if obj then
-						if obj.group_attack == true and obj.name == self.name and obj.state ~= "attack" then
-							obj.do_attack(obj,hitter,1)
-						end
-					end
-				end
-			end
-		end,
-		
-	})
-end
-
-mobs.spawning_mobs = {}
-function mobs:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
-	mobs.spawning_mobs[name] = true
-	minetest.register_abm({
-		nodenames = nodes,
-		neighbors = {"air"},
-		interval = 15,
-		chance = chance,
-		action = function(pos, node, _, active_object_count_wider)
-			 --local players = minetest.get_connected_players()
-			 --if players == 0 then return end
-			if active_object_count_wider > active_object_count then return end
-			if not mobs.spawning_mobs[name] then return end
-			pos.y = pos.y + 1
-			if not minetest.get_node_light(pos) then return end
-			if minetest.get_node(pos).name ~= "air" then return end
-			if pos.y > max_height then return end
-			if not minetest.get_node_light(pos) then return end
-			if minetest.get_node_light(pos) > max_light then return end
-			if minetest.get_node_light(pos) < min_light then return end
-			if minetest.registered_nodes[minetest.get_node(pos).name].walkable then else return end
-			if min_dist == nil then
-				min_dist = {x=-1,z=-1}
-			end
-			if max_dist == nil then
-				max_dist = {x=33000,z=33000}
-			end
-	
-			if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z then
-				return
-			end
-			
-			if math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
-				return
-			end
-			if spawn_func and not spawn_func(pos, node) then return end
-			if math.random(1,1000) <= chance or chance > 99 then
-				if chance > 99 then
-					minetest.log("action", "Spawned " .. description .. " at " .. minetest.pos_to_string(pos) .. " with 100% chance .")
-				 minetest.add_entity(pos, name)
-				elseif math.random(1.0,100.9) <= chance then
-					minetest.log("action", "Spawned " .. description .. " at " .. minetest.pos_to_string(pos) .. "with "..chance.."% chance.")
-				 minetest.add_entity(pos, name)
-				end
-			end
-			
-		end
-	})
-end
-
-function do_tnt_physics(tnt_np,tntr)
-    local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
-    for k, obj in pairs(objs) do
-        local oname = obj:get_entity_name()
-        local v = obj:getvelocity()
-        local p = obj:getpos()
-        if oname == "tnt:tnt" then
-            obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
-        else
-            if v ~= nil then
-                obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
-            else
-                if obj:get_player_name() ~= nil then
-                    obj:set_hp(obj:get_hp() - 1)
-                end
-            end
-        end
-    end
-end
-
-
-function mobs:register_arrow(name, def)
-	minetest.register_entity(name, {
-		physical = false,
-		collisionbox = {0, 0, 0, 0, 0, 0},
-		visual = def.visual,
-		visual_size = def.visual_size,
-		textures = def.textures,
-		velocity = def.velocity,
-		hit_player = def.hit_player,
-		hit_node = def.hit_node,
-		
-		on_step = function(self, dtime)
-			local pos = self.object:getpos()
-			if minetest.get_node(self.object:getpos()).name ~= "air" then
-				self.hit_node(self, pos, node)
-				self.object:remove()
-				return
-			end
-			-- pos.y = pos.y-1.0
-			for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
-				if player:is_player() then
-					self.hit_player(self, player)
-					self.object:remove()
-					return
-				end
-			end
-		end
-	})
-end
-
-function get_distance(pos1,pos2)
-	if ( pos1 ~= nil and pos2 ~= nil ) then
-		return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
-	else
-		return 0
-	end
-end
-
-function process_weapon(player, time_from_last_punch, tool_capabilities)
-local weapon = player:get_wielded_item()
-	if tool_capabilities ~= nil then
-		local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
-		weapon:add_wear(wear)
-		player:set_wielded_item(weapon)
-	end
-	
-	if weapon:get_definition().sounds ~= nil then
-		local s = math.random(0,#weapon:get_definition().sounds)
-		minetest.sound_play(weapon:get_definition().sounds[s], {
-			object=player,
-		})
-	else
-		minetest.sound_play("default_sword_wood", {
-			object = player,
-		})
-	end	
-end
-
diff --git a/mods/mobs/copie.old b/mods/mobs/copie.old
deleted file mode 100644
index a6e339c17..000000000
--- a/mods/mobs/copie.old
+++ /dev/null
@@ -1,559 +0,0 @@
-dofile(minetest.get_modpath("mobs").."/api.lua")
-
--- Mouton
-dofile(minetest.get_modpath("mobs").."/sheep.lua")
-
-
-mobs:register_mob("mobs:dirt_monster", {
-	type = "monster",
-	hp_max = 25,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_stone_monster.x",
-	textures = {"mobs_dirt_monster.png"},
-	visual_size = {x = 3, y = 2.6},
-	makes_footstep_sound = true,
-	view_range = 12,
-	walk_velocity = 1.1,
-	run_velocity = 2.6,
-	on_rightclick = nil,
-	damage = 4,
-	drops = {
-		name = "default:dirt",
-		chance = 1,
-		min = 4,
-		max = 4,
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 2,
---		max = 2,},
-	},
-	armor = 100,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 1,
-	attack_type = "dogfight",
-	animation = {
-		speed_normal = 18,
-		speed_run = 50,
-		stand_start = 0,
-		stand_end = 14,
-		walk_start = 15,
-		walk_end = 38,
-		run_start = 40,
-		run_end = 63,
-		punch_start = 40,
-		punch_end = 63,
-	},
-})
-
-minetest.register_craftitem("mobs:dirt_monster", {
-	description = "Dirt Monster",
-	inventory_image = "mobs_dirt_monster.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:dirt_monster")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a dirt monster at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_mob("mobs:stone_monster", {
-	type = "monster",
-	hp_max = 30,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_stone_monster.x",
-	textures = {"mobs_stone_monster.png"},
-	visual_size = {x = 3, y = 2.6},
-	makes_footstep_sound = true,
-	view_range = 16,
-	walk_velocity = 0.4,
-	run_velocity = 1.8,
-	damage = 6,
-	drops = {
-		{name = "default:stone",
-		chance = 1,
-		min = 4,
-		max = 4,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 3,
---		max = 3,},
-	},
-	armor = 80,
-	drawtype = "front",
-	light_damage = 1,
-	attack_type = "dogfight",
-	animation = {
-		speed_normal = 8,
-		speed_run = 40,
-		stand_start = 0,
-		stand_end = 14,
-		walk_start = 15,
-		walk_end = 38,
-		run_start = 40,
-		run_end = 63,
-		punch_start = 40,
-		punch_end = 63,
-	}
-})
-
-minetest.register_craftitem("mobs:stone_monster", {
-	description = "Stone Monster",
-	inventory_image = "mobs_stone_monster.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:stone_monster")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a stone monster at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_mob("mobs:sand_monster", {
-	type = "monster",
-	hp_max = 15,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_sand_monster.x",
-	textures = {"mobs_sand_monster.png"},
-	visual_size = {x =8,y =8},
-	makes_footstep_sound = true,
-	view_range = 20,
-	walk_velocity = 1.8,
-	run_velocity = 3.6,
-	damage = 2,
-	drops = {
-		{name = "default:sand",
-		chance = 1,
-		min = 4,
-		max = 4,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 3,
---		max = 3,},
-	},
-	armor = 100,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 1,
-	attack_type = "dogfight",
-	animation = {
-		speed_normal = 35,
-		speed_run = 45,
-		stand_start = 0,
-		stand_end = 39,
-		walk_start = 41,
-		walk_end = 72,
-		run_start = 74,
-		run_end = 105,
-		punch_start = 74,
-		punch_end = 105,
-	},
-})
-
-minetest.register_craftitem("mobs:sand_monster", {
-	description = "Sand Monster",
-	inventory_image = "mobs_sand_monster.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:sand_monster")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a sand monster at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_mob("mobs:rat", {
-	type = "animal",
-	hp_max = 1,
-	collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.35, 0.25},
-	collide_with_objects = false,
-	visual = "mesh",
-	mesh = "mobs_rat.x",
-	textures = {"mobs_rat.png"},
-	makes_footstep_sound = false,
-	walk_velocity = 0.8,
-	armor = 200,
-	drops = {
-		{name = "mobs:rat",
-		chance = 1,
-		min = 1,
-		max = 1,},
-	},
-	drawtype = "front",
-	water_damage = 1,
-	lava_damage = 8,
-	follow = "default:scorched_stuff",
-	view_range = 4,
-})
-
-mobs:register_mob("mobs:oerkki", {
-	type = "monster",
-	hp_max = 45,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_oerkki.x",
-	textures = {"mobs_oerkki.png"},
-	visual_size = {x =5, y =5},
-	makes_footstep_sound = false,
-	view_range = 16,
-	walk_velocity = 0.5,
-	run_velocity = 3,
-	damage = 5,
-	drops = {
-		{name = "default:obsidian",
-		chance = 1,
-		min = 4,
-		max = 4,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 5,
---		max = 5,},
-	},
-	armor = 100,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 1,
-	attack_type = "dogfight",
-	animation = {
-		stand_start = 0,
-		stand_end = 23,
-		walk_start = 24,
-		walk_end = 36,
-		run_start = 37,
-		run_end = 49,
-		punch_start = 37,
-		punch_end = 49,
-		speed_normal = 10,
-		speed_run = 18,
-	},
-})
-
-minetest.register_craftitem("mobs:oerkki", {
-	description = "Oerkki",
-	inventory_image = "mobs_oerkki.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:oerkki")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed an oerkki at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_mob("mobs:tree_monster", {
-	type = "monster",
-	hp_max = 60,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_tree_monster.x",
-	textures = {"mobs_tree_monster.png"},
-	visual_size = {x = 4.5,y = 4.5},
-	makes_footstep_sound = true,
-	view_range = 32,
-	walk_velocity = 0,
-	run_velocity = 1.6,
-	damage = 6,
-	drops = {
-		{name = "default:sapling",
-		chance = 1,
-		min = 4,
-		max = 4,},
-		{name = "default:junglesapling",
-		chance = 1,
-		min = 4,
-		max = 4,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 6,
---		max = 6,},
-	},
-	armor = 80,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 1,
-	disable_fall_damage = true,
-	attack_type = "dogfight",
-	animation = {
-		speed_normal = 8,
-		speed_run = 20,
-		stand_start = 0,
-		stand_end = 24,
-		walk_start = 25,
-		walk_end = 47,
-		run_start = 48,
-		run_end = 62,
-		punch_start = 48,
-		punch_end = 62,
-	},
-})
-
-minetest.register_craftitem("mobs:tree_monster", {
-	description = "Tree Monster",
-	inventory_image = "mobs_tree_monster.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:tree_monster")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a tree monster at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_mob("mobs:dungeon_master", {
-	type = "monster",
-	hp_max = 50,
-	collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
-	visual = "mesh",
-	mesh = "mobs_dungeon_master.x",
-	textures = {"mobs_dungeon_master.png"},
-	visual_size = {x =8, y =8},
-	makes_footstep_sound = true,
-	view_range = 12,
-	walk_velocity = 0.4,
-	run_velocity = 2,
-	damage = 10,
-	drops = {
-		{name = "default:mese_crystal",
-		chance = 1,
-		min = 1,
-		max = 1,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 8,
---		max = 8,},
-	},
-	armor = 60,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 200,
-	on_rightclick = nil,
-	attack_type = "shoot",
-	arrow = "mobs:fireball",
-	shoot_interval = 2.5,
-	sounds = {
-		attack = "mobs_fireball",
-	},
-	animation = {
-		stand_start = 0,
-		stand_end = 19,
-		walk_start = 20,
-		walk_end = 35,
-		punch_start = 36,
-		punch_end = 48,
-		speed_normal = 8,
-		speed_run = 5,
-	},
-})
-
-minetest.register_craftitem("mobs:dungeon_master", {
-	description = "Dungeon Master",
-	inventory_image = "mobs_dungeon_master.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:dungeon_master")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a dungeon master at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_arrow("mobs:fireball", {
-	visual = "sprite",
-	visual_size = {x = 1, y = 1},
-	textures = {"mobs_fireball.png"},
-	velocity = 9,
-	hit_player = function(self, player)
-		local s = self.object:getpos()
-		local p = player:getpos()
-		local vec = {x = s.x - p.x, y = s.y - p.y, z = s.z - p.z}
-		player:punch(self.object, 1.0,  {
-			full_punch_interval = 1.0,
-			damage_groups = {fleshy = 10},
-		}, vec)
-		local pos = self.object:getpos()
-		for dx = -1, 1 do
-			for dy = -1, 1 do
-				for dz = -1, 1 do
-					local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
-					local n = minetest.get_node(pos).name
-					if n ~= "bedrock:bedrock"
-					and n ~= "default:chest_locked"
-					and n ~= "bones:bones"
-					and n ~= "default:chest"
-					and n ~= "default:furnace" then
-						minetest.dig_node(p)
-					end
-						minetest.sound_play("mobs_fireball_explode", {
-						pos = s,
-						gain = 0.1,
-						max_hear_distance = 48})
-				end
-			end
-		end
-	end,
-	hit_node = function(self, pos, node)
-		for dx = -1, 1 do
-			for dy = -2, 1 do
-				for dz = -1, 1 do
-					local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
-					local n = minetest.get_node(pos).name
-					if n ~= "bedrock:bedrock"
-					and n ~= "default:chest_locked"
-					and n ~= "bones:bones"
-					and n ~= "default:chest"
-					and n ~= "default:furnace" then
-						minetest.dig_node(p)
-					end
-						minetest.sound_play("mobs_fireball_explode", {
-						pos = s,
-						gain = 0.1,
-						max_hear_distance = 48})
-				end
-			end
-		end
-	end
-})
-
-mobs:register_mob("mobs:rhino", {
-	type = "monster",
-	hp_max = 25,
-	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
-	visual = "mesh",
-	mesh = "mobs_sand_monster.x",
-	textures = {"mobs_rhino.png"},
-	visual_size = {x = 8, y = 8},
-	makes_footstep_sound = true,
-	view_range = 10,
-	walk_velocity = 1.2,
-	run_velocity = 2.4,
-	damage = 2,
-	drops = {
-		{name = "default:steel_ingot",
-		chance = 1,
-		min = 10,
-		max = 10,},
---		{name = "maptools:silver_coin",
---		chance = 1,
---		min = 12,
---		max = 12,},
-	},
-	armor = 60,
-	drawtype = "front",
-	lava_damage = 8,
-	light_damage = 1,
-	on_rightclick = nil,
-	attack_type = "shoot",
-	arrow = "mobs:bullet",
-	shoot_interval = 0.5,
-	sounds = {
-		attack = "mobs_bullet",
-	},
-	animation = {
-		speed_normal = 25,
-		speed_run = 45,
-		stand_start = 0,
-		stand_end = 39,
-		walk_start = 41,
-		walk_end = 72,
-		run_start = 74,
-		run_end = 105,
-		punch_start = 74,
-		punch_end = 105,
-	},
-})
-
-minetest.register_craftitem("mobs:rhino", {
-	description = "Rhino",
-	inventory_image = "mobs_rhino.png",
-	wield_scale = {x = 1.25, y = 1.25, z = 2.5},
-	groups = {not_in_creative_inventory = 1},
-	
-	on_place = function(itemstack, placer, pointed_thing)
-		if pointed_thing.above then
-			minetest.add_entity(pointed_thing.above, "mobs:rhino")
-			if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
-			minetest.log("action", placer:get_player_name() .. " placed a rhino at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
-		end
-		return itemstack
-	end,
-})
-
-mobs:register_arrow("mobs:bullet", {
-	visual = "sprite",
-	visual_size = {x = 0.75, y = 0.75},
-	textures = {"mobs_bullet.png"},
-	velocity = 18,
-	hit_player = function(self, player)
-		local s = self.object:getpos()
-		local p = player:getpos()
-		local vec = {x =s.x-p.x, y =s.y-p.y, z =s.z-p.z}
-		player:punch(self.object, 1.0,  {
-			full_punch_interval= 1.0,
-			damage_groups = {fleshy = 2},
-		}, vec)
-		local pos = self.object:getpos()
-		for dx = -1, 1 do
-			for dy = -1, 1 do
-				for dz = -1, 1 do
-					local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
-					local n = minetest.get_node(pos).name
-				end
-			end
-		end
-	end,
-	hit_node = function(self, pos, node)
-		for dx = -1, 1 do
-			for dy = -2, 1 do
-				for dz = -1, 1 do
-					local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
-					local n = minetest.get_node(pos).name
-				end
-			end
-		end
-	end
-})
-
-if not minetest.setting_getbool("creative_mode") then
-	if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
-		mobs:register_spawn("mobs:sheep", "a sheep", {"default:dirt_with_grass"},                                                  16, 8, 20000, 2, 100)
-	end
-	if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
-		mobs:register_spawn("mobs:dirt_monster", "a dirt monster",     {"default:stone", "default:desert_stone"}, 1, -1, 15000, 6, 0)
-		mobs:register_spawn("mobs:stone_monster", "a stone monster",   {"default:stone", "default:desert_stone"}, 1, -1, 15000, 4, 0)
-		mobs:register_spawn("mobs:sand_monster", "a sand monster",     {"default:stone", "default:desert_stone"}, 1, -1, 15000, 4, 0)
-		mobs:register_spawn("mobs:oerkki", "an oerkki",                {"default:stone", "default:desert_stone"}, 1, -1, 20000, 4, 0)
-		mobs:register_spawn("mobs:tree_monster", "a tree monster",     {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
-		mobs:register_spawn("mobs:dungeon_master", "a dungeon master", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, -50)
-		mobs:register_spawn("mobs:rhino", "a rhino",                   {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
-	end
-end
-
-print('[OK] Mobs loaded!')
diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua
index 33fd8ef75..065e35406 100644
--- a/mods/mobs/init.lua
+++ b/mods/mobs/init.lua
@@ -24,24 +24,16 @@ dofile(minetest.get_modpath("mobs").."/spider.lua")
 dofile(minetest.get_modpath("mobs").."/herobrine.lua")
 
 
----mobs:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
 if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
-		mobs:register_spawn("mobs:sheep", "Sheep", {"default:dirt_with_grass"},16, 8, 2, 250, 100)
+	mobs:register_spawn("mobs:sheep", "Sheep", {"default:dirt_with_grass"},16, 8, 2, 250, 100)
 end
 if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
-		mobs:register_spawn("mobs:slime", "Slime", { "default:dirt_with_grass"}, 20, 1, 11, 80, 0)
-		mobs:register_spawn("mobs:herobrine", "Herobrine",     {"head:herobine"}, 20, -1, 100, 1, 0)
-		mobs:register_spawn("mobs:zombie", "Zombie",     {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 80, 0)
-		mobs:register_spawn("mobs:spider", "Spider",     {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 40, 0)
---		mobs:register_spawn("mobs:stone_monster", "a stone monster",   {"default:stone", "default:desert_stone"}, 1, -1, 15000, 4, 0)
---		mobs:register_spawn("mobs:sand_monster", "a sand monster",     {"default:stone", "default:desert_stone"}, 1, -1, 15000, 4, 0)
---		mobs:register_spawn("mobs:oerkki", "an oerkki",                {"default:stone", "default:desert_stone"}, 1, -1, 20000, 4, 0)
---		mobs:register_spawn("mobs:tree_monster", "a tree monster",     {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
---		mobs:register_spawn("mobs:dungeon_master", "a dungeon master", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, -50)
---		mobs:register_spawn("mobs:rhino", "a rhino",                   {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
+	mobs:register_spawn("mobs:slime", "Slime", { "default:dirt_with_grass"}, 20, 1, 11, 80, 0)
+	mobs:register_spawn("mobs:herobrine", "Herobrine",     {"head:herobine"}, 20, -1, 100, 1, 0)
+	mobs:register_spawn("mobs:zombie", "Zombie",     {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 80, 0)
+	mobs:register_spawn("mobs:spider", "Spider",     {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 40, 0)
 end
 
-
 local time_to_load= os.clock() - init
 print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))