Merge pull request 'Fix automated wool farm crash and elytra fly over unknown block crash' (#3809) from fix_unknown_block_crash into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3809
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commit
a286cb5046
@ -6,6 +6,8 @@ local S = minetest.get_translator("mobs_mc")
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--################### SHEEP
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--################### SHEEP
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--###################
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--###################
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local WOOL_REPLACE_RATE = 80
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local colors = {
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local colors = {
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-- group = { wool, textures }
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-- group = { wool, textures }
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unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
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unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
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@ -113,7 +115,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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view_range = 12,
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view_range = 12,
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-- Eat grass
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-- Eat grass
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replace_rate = 80,
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replace_rate = WOOL_REPLACE_RATE,
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replace_delay = 1.3,
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replace_delay = 1.3,
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replace_what = {
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replace_what = {
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{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
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{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
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@ -121,25 +123,42 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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},
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},
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-- Properly regrow wool after eating grass
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-- Properly regrow wool after eating grass
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on_replace = function(self, pos, oldnode, newnode)
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on_replace = function(self, pos, oldnode, newnode)
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self.state = "eat"
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self:set_animation("eat")
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self:set_velocity(0)
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minetest.after(self.replace_delay, function()
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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self.object:set_velocity(vector.zero())
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if not self.color or not colors[self.color] then
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if not self.color or not colors[self.color] then
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self.color = "unicolor_white"
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self.color = "unicolor_white"
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end
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end
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self.gotten = false
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self.base_texture = sheep_texture(self.color)
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self.base_texture = sheep_texture(self.color)
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.state = "eat"
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self:set_animation("eat")
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self:set_velocity(0)
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minetest.after(self.replace_delay, function()
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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self.object:set_velocity(vector.zero())
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self.gotten = false
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self.object:set_properties({ textures = self.base_texture })
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self.object:set_properties({ textures = self.base_texture })
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end
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end
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end)
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end)
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minetest.after(2.5, function()
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minetest.after(2.5, function()
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if self and self.object and self.state == 'eat' and self.health > 0 and self.object:get_velocity() then
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if self and self.object and self.state == 'eat' and self.health > 0 then
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self.state = "walk"
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self.state = "walk"
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end
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end
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end)
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end)
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end,
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end,
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-- Set random color on spawn
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-- Set random color on spawn
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@ -178,7 +178,9 @@ local dispenserdef = {
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local pos = obj:get_pos()
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local pos = obj:get_pos()
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local used, texture = false
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local used, texture = false
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if entname == "mobs_mc:sheep" then
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if entname == "mobs_mc:sheep" then
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if entity.drops[2] then
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minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
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minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
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end
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if not entity.color then
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if not entity.color then
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entity.color = "unicolor_white"
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entity.color = "unicolor_white"
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end
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end
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@ -177,7 +177,7 @@ end
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function mesecon.effector_get_rules(node)
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function mesecon.effector_get_rules(node)
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local effector = mesecon.get_effector(node.name)
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local effector = mesecon.get_effector(node.name)
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if effector then
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if effector and effector.rules then
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local rules = effector.rules
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local rules = effector.rules
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if type(rules) == "function" then
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if type(rules) == "function" then
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return rules(node)
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return rules(node)
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@ -239,10 +239,11 @@ minetest.register_globalstep(function(dtime)
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elytra.speed = 1 - (direction.y/2 + 0.5)
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elytra.speed = 1 - (direction.y/2 + 0.5)
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end
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end
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local fly_node_walkable = minetest.registered_nodes[fly_node] and minetest.registered_nodes[fly_node].walkable
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elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
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elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
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and not parent
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and not parent
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and (elytra.active or (is_just_jumped and player_velocity.y < -0))
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and (elytra.active or (is_just_jumped and player_velocity.y < -0))
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and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
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and ((not fly_node_walkable) or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if is_just_jumped then -- move the player up when they start flying to give some clearance
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if is_just_jumped then -- move the player up when they start flying to give some clearance
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@ -257,7 +258,8 @@ minetest.register_globalstep(function(dtime)
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local speed_mult = elytra.speed
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local speed_mult = elytra.speed
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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if (not minetest.registered_nodes[block_below].walkable) and (player_vel.y ~= 0) then
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local reg_node_below = minetest.registered_nodes[block_below]
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if (reg_node_below and not reg_node_below.walkable) and (player_vel.y ~= 0) then
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speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime
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speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime
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end
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end
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speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it
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speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it
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