Merge pull request 'Fix automated wool farm crash and elytra fly over unknown block crash' (#3809) from fix_unknown_block_crash into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3809
This commit is contained in:
ancientmarinerdev 2023-06-21 20:53:32 +00:00
commit a286cb5046
4 changed files with 33 additions and 10 deletions

View File

@ -6,6 +6,8 @@ local S = minetest.get_translator("mobs_mc")
--################### SHEEP --################### SHEEP
--################### --###################
local WOOL_REPLACE_RATE = 80
local colors = { local colors = {
-- group = { wool, textures } -- group = { wool, textures }
unicolor_white = { "mcl_wool:white", "#FFFFFF00" }, unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
@ -113,7 +115,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
view_range = 12, view_range = 12,
-- Eat grass -- Eat grass
replace_rate = 80, replace_rate = WOOL_REPLACE_RATE,
replace_delay = 1.3, replace_delay = 1.3,
replace_what = { replace_what = {
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 }, { "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
@ -121,25 +123,42 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
}, },
-- Properly regrow wool after eating grass -- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode) on_replace = function(self, pos, oldnode, newnode)
if not self.color or not colors[self.color] then
self.color = "unicolor_white"
end
self.base_texture = sheep_texture(self.color)
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.state = "eat" self.state = "eat"
self:set_animation("eat") self:set_animation("eat")
self:set_velocity(0) self:set_velocity(0)
minetest.after(self.replace_delay, function() minetest.after(self.replace_delay, function()
if self and self.object and self.object:get_velocity() and self.health > 0 then if self and self.object and self.object:get_velocity() and self.health > 0 then
self.object:set_velocity(vector.zero()) self.object:set_velocity(vector.zero())
if not self.color or not colors[self.color] then
self.color = "unicolor_white"
end
self.gotten = false self.gotten = false
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture }) self.object:set_properties({ textures = self.base_texture })
end end
end) end)
minetest.after(2.5, function() minetest.after(2.5, function()
if self and self.object and self.state == 'eat' and self.health > 0 and self.object:get_velocity() then if self and self.object and self.state == 'eat' and self.health > 0 then
self.state = "walk" self.state = "walk"
end end
end) end)
end, end,
-- Set random color on spawn -- Set random color on spawn

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@ -178,7 +178,9 @@ local dispenserdef = {
local pos = obj:get_pos() local pos = obj:get_pos()
local used, texture = false local used, texture = false
if entname == "mobs_mc:sheep" then if entname == "mobs_mc:sheep" then
minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3)) if entity.drops[2] then
minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
end
if not entity.color then if not entity.color then
entity.color = "unicolor_white" entity.color = "unicolor_white"
end end

View File

@ -177,7 +177,7 @@ end
function mesecon.effector_get_rules(node) function mesecon.effector_get_rules(node)
local effector = mesecon.get_effector(node.name) local effector = mesecon.get_effector(node.name)
if effector then if effector and effector.rules then
local rules = effector.rules local rules = effector.rules
if type(rules) == "function" then if type(rules) == "function" then
return rules(node) return rules(node)

View File

@ -239,10 +239,11 @@ minetest.register_globalstep(function(dtime)
elytra.speed = 1 - (direction.y/2 + 0.5) elytra.speed = 1 - (direction.y/2 + 0.5)
end end
local fly_node_walkable = minetest.registered_nodes[fly_node] and minetest.registered_nodes[fly_node].walkable
elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0 elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
and not parent and not parent
and (elytra.active or (is_just_jumped and player_velocity.y < -0)) and (elytra.active or (is_just_jumped and player_velocity.y < -0))
and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore") and ((not fly_node_walkable) or fly_node == "ignore")
if elytra.active then if elytra.active then
if is_just_jumped then -- move the player up when they start flying to give some clearance if is_just_jumped then -- move the player up when they start flying to give some clearance
@ -257,7 +258,8 @@ minetest.register_globalstep(function(dtime)
local speed_mult = elytra.speed local speed_mult = elytra.speed
local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
if (not minetest.registered_nodes[block_below].walkable) and (player_vel.y ~= 0) then local reg_node_below = minetest.registered_nodes[block_below]
if (reg_node_below and not reg_node_below.walkable) and (player_vel.y ~= 0) then
speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime
end end
speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it