Fix do_jump call in combat.lua
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@ -281,7 +281,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
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-- will try again in 2 seconds
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self.path.stuck_timer = stuck_timeout - 2
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elseif s.y < p1.y and (not self.fly) then
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do_jump(self) --add jump to pathfinding
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self:do_jump() --add jump to pathfinding
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self.path.following = true
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-- Yay, I found path!
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-- TODO: Implement war_cry sound without being annoying
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