Rename 3d_armor_stand to mcl_armor_stand
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@ -1,6 +0,0 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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=====================================
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Depends: mcl_armor
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Adds an armor stand for armor storage and display.
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@ -5,7 +5,7 @@ mcl_tnt
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mcl_worlds
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mcl_worlds
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mcl_core
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mcl_core
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mcl_nether
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mcl_nether
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3d_armor_stand
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mcl_armor_stand
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mcl_armor
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mcl_armor
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doc?
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doc?
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screwdriver?
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screwdriver?
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@ -156,9 +156,9 @@ local dispenserdef = {
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local dropnode_below = minetest.get_node(droppos_below)
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local dropnode_below = minetest.get_node(droppos_below)
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-- Put armor on player or armor stand
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-- Put armor on player or armor stand
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local standpos
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local standpos
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if dropnode.name == "3d_armor_stand:armor_stand" then
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if dropnode.name == "mcl_armor_stand:armor_stand" then
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standpos = droppos
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standpos = droppos
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elseif dropnode_below.name == "3d_armor_stand:armor_stand" then
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elseif dropnode_below.name == "mcl_armor_stand:armor_stand" then
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standpos = droppos_below
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standpos = droppos_below
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end
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end
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if standpos then
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if standpos then
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@ -166,7 +166,7 @@ local dispenserdef = {
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local dropinv = dropmeta:get_inventory()
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local dropinv = dropmeta:get_inventory()
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if dropinv:room_for_item(armor_type, dropitem) then
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if dropinv:room_for_item(armor_type, dropitem) then
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dropinv:add_item(armor_type, dropitem)
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dropinv:add_item(armor_type, dropitem)
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minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
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minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
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stack:take_item()
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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inv:set_stack("main", stack_id, stack)
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armor_dispensed = true
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armor_dispensed = true
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@ -1,5 +1,5 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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[mod] 3d Armor Stand [mcl_armor_stand]
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=====================================
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======================================
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License Source Code: LGPL v2.1
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License Source Code: LGPL v2.1
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6
mods/ITEMS/mcl_armor_stand/README.txt
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6
mods/ITEMS/mcl_armor_stand/README.txt
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@ -0,0 +1,6 @@
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[mod] 3d Armor Stand [mcl_armor_stand]
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======================================
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Depends: mcl_armor
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Adds an armor stand for armor storage and display.
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@ -1,4 +1,4 @@
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local S = minetest.get_translator("3d_armor_stand")
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local S = minetest.get_translator("mcl_armor_stand")
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local elements = {"head", "torso", "legs", "feet"}
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local elements = {"head", "torso", "legs", "feet"}
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@ -8,7 +8,7 @@ local function get_stand_object(pos)
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for _, obj in pairs(objects) do
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for _, obj in pairs(objects) do
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local ent = obj:get_luaentity()
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local ent = obj:get_luaentity()
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if ent then
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if ent then
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if ent.name == "3d_armor_stand:armor_entity" then
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if ent.name == "mcl_armor_stand:armor_entity" then
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-- Remove duplicates
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-- Remove duplicates
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if object then
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if object then
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obj:remove()
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obj:remove()
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@ -25,12 +25,12 @@ local function update_entity(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local object = get_stand_object(pos)
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local object = get_stand_object(pos)
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if object then
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if object then
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if not string.find(node.name, "3d_armor_stand:") then
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if not string.find(node.name, "mcl_armor_stand:") then
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object:remove()
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object:remove()
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return
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return
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end
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end
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else
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else
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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object = minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
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end
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end
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if object then
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if object then
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local texture = "blank.png"
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local texture = "blank.png"
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@ -87,7 +87,7 @@ local drop_armor = function(pos)
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end
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end
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-- TODO: The armor stand should be an entity
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-- TODO: The armor stand should be an entity
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minetest.register_node("3d_armor_stand:armor_stand", {
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minetest.register_node("mcl_armor_stand:armor_stand", {
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description = S("Armor Stand"),
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description = S("Armor Stand"),
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_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
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_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
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_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
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_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
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@ -186,7 +186,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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return itemstack
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return itemstack
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end,
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end,
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after_place_node = function(pos)
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after_place_node = function(pos)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
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end,
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -242,7 +242,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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end,
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})
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})
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minetest.register_entity("3d_armor_stand:armor_entity", {
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minetest.register_entity("mcl_armor_stand:armor_entity", {
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physical = true,
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physical = true,
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visual = "mesh",
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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mesh = "3d_armor_entity.obj",
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@ -282,8 +282,8 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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-- FIXME: Armor helper entity can get destroyed by /clearobjects
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-- FIXME: Armor helper entity can get destroyed by /clearobjects
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minetest.register_lbm({
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minetest.register_lbm({
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label = "Respawn armor stand entities",
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label = "Respawn armor stand entities",
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name = "3d_armor_stand:respawn_entities",
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name = "mcl_armor_stand:respawn_entities",
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nodenames = {"3d_armor_stand:armor_stand"},
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nodenames = {"mcl_armor_stand:armor_stand"},
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run_at_every_load = true,
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run_at_every_load = true,
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action = function(pos, node)
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action = function(pos, node)
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update_entity(pos, node)
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update_entity(pos, node)
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@ -291,7 +291,7 @@ minetest.register_lbm({
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "3d_armor_stand:armor_stand",
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output = "mcl_armor_stand:armor_stand",
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recipe = {
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recipe = {
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
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{"", "mcl_core:stick", ""},
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{"", "mcl_core:stick", ""},
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@ -299,3 +299,4 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_alias("3d_armor_stand:armor_stand", "mcl_armor_stand:armor_stand")
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@ -1,4 +1,4 @@
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# textdomain: 3d_armor_stand
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# textdomain: mcl_armor_stand
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Armor Stand=Rüstungsständer
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Armor Stand=Rüstungsständer
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Ein Rüstungsständer ist ein dekoratives Objekt, welches verschiedene Teile einer Rüstung präsentiert. Alles, was Spieler als Rüstung tragen kann, kann auch an einem Rüstungsständer platziert werden.
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Ein Rüstungsständer ist ein dekoratives Objekt, welches verschiedene Teile einer Rüstung präsentiert. Alles, was Spieler als Rüstung tragen kann, kann auch an einem Rüstungsständer platziert werden.
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Platzieren Sie einfach einen Rüstungsgegenstand auf den Rüstungsständer. Um das oberte Rüstungsteil zu nehmen, wählen Sie Ihre Hand aus und benutzen Sie die Platzieren-Taste auf dem Rüstungsständer.
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Platzieren Sie einfach einen Rüstungsgegenstand auf den Rüstungsständer. Um das oberte Rüstungsteil zu nehmen, wählen Sie Ihre Hand aus und benutzen Sie die Platzieren-Taste auf dem Rüstungsständer.
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@ -1,4 +1,4 @@
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# textdomain: 3d_armor_stand
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# textdomain: mcl_armor_stand
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Armor Stand=Soporte para armadura
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Armor Stand=Soporte para armadura
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Un soporte para armadura es un objeto decorativo que puede mostrar diferentes piezas de armadura. Cualquier cosa que los jugadores puedan usar como armadura también se puede poner en un soporte para armadura.
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Un soporte para armadura es un objeto decorativo que puede mostrar diferentes piezas de armadura. Cualquier cosa que los jugadores puedan usar como armadura también se puede poner en un soporte para armadura.
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Simplemente coloca un objeto de armadura en el soporte para armadura. Para tomar la pieza superior de armadura del soporte para armadura, seleccione su mano y use la tecla de posición en el soporte para armadura.
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Simplemente coloca un objeto de armadura en el soporte para armadura. Para tomar la pieza superior de armadura del soporte para armadura, seleccione su mano y use la tecla de posición en el soporte para armadura.
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@ -1,4 +1,4 @@
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# textdomain: 3d_armor_stand
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# textdomain: mcl_armor_stand
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Armor Stand=
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Armor Stand=
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=
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An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=
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Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=
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Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
@ -609,7 +609,7 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
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/assets/minecraft/textures/items,gold_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_gold.png,,,,,,,
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/assets/minecraft/textures/items,gold_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_gold.png,,,,,,,
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/assets/minecraft/textures/items,iron_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_iron.png,,,,,,,
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/assets/minecraft/textures/items,iron_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_iron.png,,,,,,,
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/assets/minecraft/textures/items,leather_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_leather.png,,,,,,,
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/assets/minecraft/textures/items,leather_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_leather.png,,,,,,,
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/assets/minecraft/textures/items,wooden_armorstand.png,/mods/ITEMS/3d_armor_stand/textures,3d_armor_stand_item.png,,,,,,,
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/assets/minecraft/textures/items,wooden_armorstand.png,/mods/ITEMS/mcl_armor_stand/textures,3d_armor_stand_item.png,,,,,,,
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/assets/minecraft/textures/blocks,dispenser_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_horizontal.png,,,,,,,
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/assets/minecraft/textures/blocks,dispenser_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_horizontal.png,,,,,,,
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/assets/minecraft/textures/blocks,dispenser_front_vertical.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_vertical.png,,,,,,,
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/assets/minecraft/textures/blocks,dispenser_front_vertical.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_vertical.png,,,,,,,
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/assets/minecraft/textures/blocks,dropper_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_droppers/textures,mcl_droppers_dropper_front_horizontal.png,,,,,,,
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/assets/minecraft/textures/blocks,dropper_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_droppers/textures,mcl_droppers_dropper_front_horizontal.png,,,,,,,
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