Rework system
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758a3470f3
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@ -1,13 +1,34 @@
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mcl_burning = {}
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local S = minetest.get_translator("mcl_burning")
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function mcl_burning.play_sound(obj, soundname)
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minetest.sound_play(soundname, {
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object = obj,
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gain = 0.18,
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max_hear_distance = 32,
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})
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mcl_burning = {}
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function mcl_burning.get_default(datatype)
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local default_table = {string = "", float = 0.0, int = 0, bool = false}
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return default_table[datatype]
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end
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function mcl_burning.get(obj, datatype, name)
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local key
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if obj:is_player() then
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local meta = obj:get_meta()
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return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
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else
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local luaentity = obj:get_luaentity()
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return luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
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end
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end
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function mcl_burning.set(obj, datatype, name, value)
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if obj:is_player() then
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local meta = obj:get_meta()
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meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
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else
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local luaentity = obj:get_luaentity()
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if mcl_burning.get_default(datatype) == value then
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value = nil
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end
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luaentity["mcl_burning_" .. name] = value
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end
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end
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function mcl_burning.get_collisionbox(obj)
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@ -23,168 +44,166 @@ function mcl_burning.is_touching_nodes(obj, nodes)
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return #nodes > 0
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end
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function mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, old_spawner)
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local new_spawner
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if old_spawner == 0 then
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old_spawner = nil
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end
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local delete_old_spawner = false
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if burn_time and (not old_spawner or burn_time >= old_burn_time) then
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delete_old_spawner = true
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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new_spawner = minetest.add_particlespawner({
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amount = 1000 * burn_time,
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time = burn_time,
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minpos = minp,
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maxpos = maxp,
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = -0.5},
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minacc = {x = -0.1, y = 8, z = -0.1},
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maxacc = {x = 0.1, y = 10, z = 0.1},
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minexptime = 0.2,
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maxexptime = 0.3,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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texture = "fire_basic_flame.png",
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attached = obj,
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})
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elseif not burn_time and old_spawner then
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delete_old_spawner = true
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end
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if delete_old_spawner and old_spawner then
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minetest.delete_particlespawner(old_spawner)
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old_spawner = nil
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end
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return new_spawner or old_spawner
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end
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function mcl_burning.damage(obj)
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local luaentity = obj:get_luaentity()
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local health
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function mcl_burning.analyse(obj, meta, is_player)
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if meta then
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return meta, is_player
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end
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is_player = obj:is_player()
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if is_player then
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meta = obj:get_meta()
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else
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meta = obj:get_luaentity()
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end
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return meta, is_player
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end
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function mcl_burning.set_burning(obj, burn_time, old_burn_time, meta, is_player)
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meta, is_player = mcl_burning.analyse(obj, meta, is_player)
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old_burn_time = old_burn_time or mcl_burning.get_burning(obj, meta, is_player)
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if burn_time <= 0 then
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burn_time = nil
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end
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if is_player then
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if burn_time then
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meta:set_float("mcl_burning:burn_time", burn_time)
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elseif old_burn_time > 0 then
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meta:set_string("mcl_burning:burn_time", "")
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mcl_burning.play_sound(obj, "fire_extinguish_flame")
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end
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local fire_spawner = mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, meta:get_int("mcl_burning:fire_spawner"))
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if fire_spawner then
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meta:set_int("mcl_burning:fire_spawner", fire_spawner)
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else
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meta:set_string("mcl_burning:fire_spawner", "")
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end
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elseif not meta._fire_resistant then
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meta._burn_time = burn_time
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meta._fire_spawner = mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, meta._fire_spawner)
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if not burn_time and old_burn_time > 0 then
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mcl_burning.play_sound(obj, "fire_extinguish_flame")
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end
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end
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end
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function mcl_burning.get_burning(obj, meta, is_player)
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meta, is_player = mcl_burning.analyse(obj, meta, is_player)
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if is_player then
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return meta:get_float("mcl_burning:burn_time")
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else
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return meta._burn_time or 0
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end
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end
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function mcl_burning.damage(obj, meta, is_player)
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local hp
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if is_player then
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hp = obj:get_hp()
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else
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hp = meta.health or 0
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if luaentity then
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health = luaentity.health
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end
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local hp = health or obj:get_hp()
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if hp <= 0 then
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return
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end
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meta, is_player = mcl_burning.analyse(obj, meta, is_player)
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local do_damage = true
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if is_player then
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if obj:is_player() then
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if mcl_potions.player_has_effect(obj, "fire_proof") then
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do_damage = false
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else
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local name = obj:get_player_name()
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armor.last_damage_types[name] = "fire"
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mcl_death_messages.player_damage(obj, S("@1 burned to a crisp.", name))
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local deathmsg = S("@1 burned to death.", name)
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local reason = mcl_burning.get(obj, "string", "reason")
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if reason ~= "" then
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deathmsg = S("@1 was burned by @2.", name, reason)
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end
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mcl_death_messages.player_damage(obj, deathmsg)
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end
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else
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if luaentity.fire_damage_resistant then
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do_damage = false
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end
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end
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if do_damage then
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if is_player then
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obj:set_hp(hp - 1)
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else
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meta.health = hp - 1
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local damage = mcl_burning.get(obj, "float", "damage")
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if damage == 0 then
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damage = 1
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end
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local new_hp = hp - damage
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obj:set_hp(new_hp)
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if health then
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luaentity.health = new_hp
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end
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end
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end
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local etime = 0
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function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.fire_resistant then
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return
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end
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function mcl_burning.step(obj, dtime)
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local burn_time, old_burn_time, meta, is_player
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meta, is_player = mcl_burning.analyse(obj)
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old_burn_time = mcl_burning.get_burning(obj, meta, is_player)
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burn_time = old_burn_time - dtime
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if burn_time < 5 and mcl_burning.is_touching_nodes(obj, {"mcl_fire:fire", "mcl_fire:eternal_fire", "mcl_core:lava_source", "mcl_core:lava_flowing"}) then
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burn_time = 5
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end
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if burn_time > 0 or old_burn_time > 0 then
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if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, {"mcl_core:water_source", "mcl_core:water_flowing"}) then
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burn_time = math.min(burn_time, 0.25)
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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local max_fire_prot_lvl = 0
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if obj:is_player() then
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local inv = obj:get_inventory()
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for i = 2, 5 do
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local stack = inv:get_stack("armor", i)
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local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
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max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
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end
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mcl_burning.set_burning(obj, burn_time, old_burn_time, meta, is_player)
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end
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if burn_time > 0 then
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if max_fire_prot_lvl > 0 then
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burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
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end
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if old_burn_time <= burn_time then
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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mcl_burning.set(obj, "float", "damage", damage or 0)
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mcl_burning.set(obj, "string", "reason", reason or "")
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end
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end
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function mcl_burning.extinguish(obj)
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local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
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if old_burn_time > 0 then
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minetest.sound_play("fire_extinguish_flame", {
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object = obj,
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gain = 0.18,
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max_hear_distance = 32,
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})
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mcl_burning.delete_particlespawner(obj)
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mcl_burning.set(obj, "float", "damage")
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mcl_burning.set(obj, "string", "reason")
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mcl_burning.set(obj, "float", "burn_time")
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mcl_burning.set(obj, "float", "damage_timer")
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end
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end
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function mcl_burning.catch_fire_tick(obj, dtime)
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local lava_nodes = {"mcl_core:lava_source", "mcl_core:lava_flowing"}
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local fire_nodes = {"mcl_fire:fire", "mcl_fire:eternal_fire"}
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local water_nodes = {"mcl_core:water_source", "mcl_core:water_flowing"}
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if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, water_nodes) then
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mcl_burning.extinguish(obj)
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elseif mcl_burning.is_touching_nodes(obj, lava_nodes) then
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mcl_burning.set_on_fire(obj, 15)
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elseif mcl_burning.is_touching_nodes(obj, fire_nodes) then
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mcl_burning.set_on_fire(obj, 8)
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end
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end
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function mcl_burning.tick(obj, dtime)
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local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
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if burn_time <= 0 then
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mcl_burning.extinguish(obj)
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else
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mcl_burning.set(obj, "float", "burn_time", burn_time)
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if math.random() < dtime then
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mcl_burning.play_sound(obj, "fire_fire")
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minetest.sound_play("fire_fire", {
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object = obj,
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gain = 0.18,
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max_hear_distance = 32,
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})
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end
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if etime > 1 then
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mcl_burning.damage(obj, meta, is_player)
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local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
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if damage_timer >= 1 then
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damage_timer = 0
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mcl_burning.damage(obj)
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end
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mcl_burning.set(obj, "float", "damage_timer", damage_timer)
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end
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mcl_burning.catch_fire_tick(obj, dtime)
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end
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minetest.register_globalstep(function(dtime)
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if etime > 1 then
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etime = 0
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end
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etime = etime + dtime
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_burning.step(player, dtime)
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mcl_burning.tick(player, dtime)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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mcl_burning.set_burning(player, 0)
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mcl_burning.extinguish(player)
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end)
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minetest.register_chatcommand("burn", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local burn_time = tonumber(param) or 5
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local sparam = param:split(" ")
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local burn_time = tonumber(sparam[1]) or 5
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local damage = tonumber(sparam[2]) or 5
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if player then
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mcl_burning.set_burning(player, burn_time)
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mcl_burning.set_on_fire(player, burn_time, damage)
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end
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end
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})
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@ -3360,7 +3360,7 @@ end
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local mob_step = function(self, dtime)
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if not self.fire_resistant then
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mcl_burning.step(self.object, dtime)
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mcl_burning.tick(self.object, dtime)
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end
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if use_cmi then
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@ -3790,6 +3790,7 @@ minetest.register_entity(name, {
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follow_velocity = def.follow_velocity or 2.4,
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instant_death = def.instant_death or false,
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fire_resistant = def.fire_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -86,7 +86,7 @@ local pigman = {
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fear_height = 4,
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view_range = 16,
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harmed_by_heal = true,
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fire_resistant = true,
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fire_damage_resistant = true,
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}
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mobs:register_mob("mobs_mc:pigman", pigman)
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