don't get all objects in radius
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1a1473e8c0
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@ -213,16 +213,15 @@ local function abm_func(pos)
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local power_level = beacon_blockcheck(pos)
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local effect_string = meta:get_string("effect")
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if meta:get_int("effect_level") == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :Pi
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if meta:get_int("effect_level") == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :P
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return
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, (power_level+1)*10)) do
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if obj:is_player() then
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if not is_obstructed(pos) then
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),obj)
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end
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end
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for _, obj in pairs(minetest.get_connected_players()) do
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if vector.distance(pos,obj:get_pos()) > (power_level+1)*10 then return end --I used Pythagoras at first, and ignored this method lol
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if not is_obstructed(pos) then
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),obj)
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end
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end
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end
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