Inventory + Screwdriver support
This commit is contained in:
parent
54f7d76298
commit
ae59f9fd3c
@ -1,12 +1,6 @@
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local S = minetest.get_translator("mcl_chests")
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local mod_doc = minetest.get_modpath("doc")
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local no_rotate, simple_rotate
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if minetest.get_modpath("screwdriver") then
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no_rotate = screwdriver.disallow
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simple_rotate = screwdriver.rotate_simple
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end
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-- Chest Entity
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local entity_animations = {}
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local entity_animation_speed = 25
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@ -35,7 +29,7 @@ minetest.register_entity("mcl_chests:chest", {
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pointable = false,
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physical = false,
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},
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set_animation = function(self, animname)
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local anim = entity_animations[animname]
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self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
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@ -44,7 +38,7 @@ minetest.register_entity("mcl_chests:chest", {
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self.sched_time = anim.sched_time
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end
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end,
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open = function(self, playername)
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self.players[playername] = true
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if not self.is_open then
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@ -55,7 +49,7 @@ minetest.register_entity("mcl_chests:chest", {
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})
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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@ -76,10 +70,18 @@ minetest.register_entity("mcl_chests:chest", {
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self.node_name = node_name
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local obj = self.object
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obj:set_properties({textures = textures})
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obj:set_yaw(minetest.dir_to_yaw(dir))
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obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
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self:set_yaw(dir)
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end,
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reinitialize = function(self, node_name)
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self.node_name = node_name
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end,
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set_yaw = function(self, dir)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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@ -97,7 +99,7 @@ minetest.register_entity("mcl_chests:chest", {
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self:set_animation("closed")
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self.players = {}
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end,
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on_step = function(self, dtime)
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local sched_anim, sched_time = self.sched_anim, self.sched_time
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if not self:check() then
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@ -149,6 +151,20 @@ local function find_or_create_entity(pos, node_name, textures, param2, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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if minetest.get_modpath("screwdriver") then
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no_rotate = screwdriver.disallow
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simple_rotate = function(pos, node, user, mode, new_param2)
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false):set_yaw(minetest.facedir_to_dir(new_param2))
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else
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return false
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end
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end
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end
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--[[ List of open chests.
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Key: Player name
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Value:
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@ -291,11 +307,34 @@ local on_chest_blast = function(pos)
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minetest.remove_node(pos)
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end
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local small_name = "mcl_chests:"..basename
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local small_name = "mcl_chests:"..basename.."_small"
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:"..basename.."_left"
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local left_textures = tiles_table.double
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "mesh",
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mesh = "mcl_chests_chest.obj",
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tiles = small_textures,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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node.name = small_name
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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})
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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@ -311,7 +350,6 @@ minetest.register_node(small_name, {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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inventory_image = "mcl_chests_normal.png",
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tiles = {"blank.png"},
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_chest_entity_textures = small_textures,
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paramtype = "light",
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@ -346,18 +384,18 @@ minetest.register_node(small_name, {
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then
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if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false)
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end
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end,
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@ -399,7 +437,7 @@ minetest.register_node(small_name, {
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if name == "" then
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name = S("Chest")
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end
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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@ -417,7 +455,7 @@ minetest.register_node(small_name, {
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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end
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
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end,
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@ -435,11 +473,11 @@ minetest.register_node(left_name, {
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drawtype = "nodebox",
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
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},
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tiles = {"blank.png"},
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_chest_entity_textures = left_textures,
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@ -454,7 +492,7 @@ minetest.register_node(left_name, {
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
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n.name = "mcl_chests:"..canonical_basename
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n.name = "mcl_chests:"..canonical_basename.."_small"
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, left_textures, param2, true)
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@ -464,7 +502,7 @@ minetest.register_node(left_name, {
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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if n.name == small_name then
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return
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end
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@ -481,8 +519,8 @@ minetest.register_node(left_name, {
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for pl=1, #players do
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
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end
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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create_entity(p, "mcl_chests:"..basename, small_textures, param2, false)
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false)
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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@ -577,7 +615,7 @@ minetest.register_node(left_name, {
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if on_rightclick_addendum_left then
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on_rightclick_addendum_left(pos, node, clicker)
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end
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player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
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end,
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mesecons = mesecons,
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@ -590,11 +628,11 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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collision_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
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drop = drop,
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@ -605,7 +643,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
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n.name = "mcl_chests:"..canonical_basename
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n.name = "mcl_chests:"..canonical_basename.."_small"
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minetest.swap_node(pos, n)
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end
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end,
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@ -614,7 +652,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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if n.name == small_name then
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return
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end
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@ -631,7 +669,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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for pl=1, #players do
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
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end
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false)
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local meta = minetest.get_meta(pos)
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end,
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after_dig_node = drop_items_chest,
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@ -728,7 +767,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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if on_rightclick_addendum_right then
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on_rightclick_addendum_right(pos, node, clicker)
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end
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player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
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end,
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mesecons = mesecons,
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@ -736,8 +775,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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})
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if mod_doc then
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doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left")
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doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
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doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left")
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doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right")
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end
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-- END OF register_chest FUNCTION BODY
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@ -1182,16 +1221,30 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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end
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end)
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local function select_and_spawn_entity(pos, node)
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local node_name = node.name
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local node_def = minetest.registered_nodes[node_name]
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local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
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create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
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end
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minetest.register_lbm({
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label = "Spawn Chest entities",
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name = "mcl_chests:spawn_chest_entities",
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nodenames = {"group:chest_entity"},
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run_at_every_load = true,
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action = select_and_spawn_entity,
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})
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minetest.register_lbm({
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label = "Replace old chest nodes",
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name = "mcl_chests:replace_old",
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nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on"},
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run_at_every_load = false,
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action = function(pos, node)
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local node_name = node.name
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local node_def = minetest.registered_nodes[node_name]
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local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
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create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
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node.name = node.name .. "_small"
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minetest.set_node(pos, node)
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select_and_spawn_entity(pos, node)
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end
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})
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@ -1201,7 +1254,7 @@ minetest.register_lbm({
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-- Fixes redstone weirdness.
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label = "Disable active trapped chests",
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name = "mcl_chests:reset_trapped_chests",
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nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
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nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
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run_at_every_load = true,
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action = function(pos, node)
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minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
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