Return items to main inv when closing crafting
This is a MC 1.12 feature.
This commit is contained in:
parent
b031f478f8
commit
aea8bb8305
@ -3,30 +3,39 @@ mcl_inventory = {}
|
||||
local show_armor = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
|
||||
|
||||
local function item_drop(itemstack, dropper, pos)
|
||||
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
||||
local function return_item(itemstack, dropper, pos, inv)
|
||||
if dropper:is_player() then
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||
p.x = p.x+(math.random(1,3)*0.2)
|
||||
p.z = p.z+(math.random(1,3)*0.2)
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
v.z = v.z*4
|
||||
obj:setvelocity(v)
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
-- Return to main inventory
|
||||
if inv:room_for_item("main", itemstack) then
|
||||
inv:add_item("main", itemstack)
|
||||
else
|
||||
-- Drop item on the ground
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||
p.x = p.x+(math.random(1,3)*0.2)
|
||||
p.z = p.z+(math.random(1,3)*0.2)
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
v.z = v.z*4
|
||||
obj:setvelocity(v)
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Fallback for unexpected cases
|
||||
minetest.add_item(pos, itemstack)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function drop_fields(player, name)
|
||||
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
|
||||
local function return_fields(player, name)
|
||||
local inv = player:get_inventory()
|
||||
for i,stack in ipairs(inv:get_list(name)) do
|
||||
item_drop(stack, player, player:getpos())
|
||||
return_item(stack, player, player:getpos(), inv)
|
||||
stack:clear()
|
||||
inv:set_stack(name, i, stack)
|
||||
end
|
||||
@ -105,7 +114,7 @@ end
|
||||
-- Drop items in craft grid and reset inventory on closing
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.quit then
|
||||
drop_fields(player,"craft")
|
||||
return_fields(player,"craft")
|
||||
if not minetest.setting_getbool("creative_mode") and (formname == "" or formname == "main") then
|
||||
set_inventory(player)
|
||||
end
|
||||
@ -114,7 +123,7 @@ end)
|
||||
|
||||
-- Drop crafting grid items on leaving
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
drop_fields(player, "craft")
|
||||
return_fields(player, "craft")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
@ -151,7 +160,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
items remaining in the crafting grid from the previous join; this is likely
|
||||
when the server has been shutdown and the server didn't clean up the player
|
||||
inventories. ]]
|
||||
drop_fields(player, "craft")
|
||||
return_fields(player, "craft")
|
||||
end)
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
|
Loading…
Reference in New Issue
Block a user