Abstracted variables in bamboo abm.
Fix Base scaffolding in Creative mode. Fixed Lua Warnings.
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@ -15,7 +15,6 @@ local node_sound = mcl_sounds.node_sound_wood_defaults()
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local SIDE_SCAFFOLDING = false
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local MAKE_STAIRS = true
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local DEBUG = false
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local USE_END_CAPS = false
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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local bamboo_dirt_nodes = {
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@ -570,6 +569,7 @@ local function create_nodes()
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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on_place = function(itemstack, placer, ptd)
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local scaff_node_name = "mcl_bamboo:scaffolding"
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if SIDE_SCAFFOLDING then
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-- count param2 up when placing to the sides. Fall when > 6
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local ctrl = placer:get_player_control()
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@ -586,29 +586,51 @@ local function create_nodes()
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return itemstack
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end
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end
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if DEBUG then
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minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.")
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end
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local node = minetest.get_node(ptd.under)
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local pos = ptd.under
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local pname = placer:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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if DEBUG then
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minetest.log("mcl_bamboo::placement of scaffolding is not protected.")
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end
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--place on solid nodes
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local node = minetest.get_node(ptd.under)
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if itemstack:get_name() ~= node.name then
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minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0})
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itemstack:take_item(1)
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minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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return itemstack
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end
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--build up when placing on existing scaffold
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local h = 0
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local pos = ptd.under
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repeat
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pos.y = pos.y + 1
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h = h + 1
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local cn = minetest.get_node(pos)
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local cnb = minetest.get_node(ptd.under)
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local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
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if cn.name == "air" then
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-- first step to making scaffolding work like Minecraft scaffolding.
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if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
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return itemstack
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end
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minetest.set_node(pos, node)
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itemstack:take_item(1)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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placer:set_wielded_item(itemstack)
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return itemstack
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end
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until cn.name ~= node.name or h >= 32
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h = h + 1
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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@ -762,11 +784,13 @@ register_craftings()
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-- BAMBOO_TOO (Bamboo two)
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dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
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local BAMBOO_MAX_HEIGHT_CHECK = -16
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local BAMBOO_SOIL_DIST = -16
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local BAM_MAX_HEIGHT_STCHK = 11
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local BAM_MAX_HEIGHT_TOP = 15
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--ABMs
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minetest.register_abm({
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nodenames = {"mcl_bamboo:bamboo"},
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nodenames = {bamboo},
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interval = 40,
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chance = 40,
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action = function(pos, _)
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@ -775,7 +799,7 @@ minetest.register_abm({
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return
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end
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local found_soil = false
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for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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local chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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if minetest.get_item_group(name, "soil") ~= 0 then
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@ -789,14 +813,16 @@ minetest.register_abm({
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if not found_soil then
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return
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end
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for py = 1, 14 do
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for py = 1, 15 do
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local npos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(npos).name
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if vector.distance(soil_pos, npos) >= 15 then
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local dist = vector.distance(soil_pos, npos)
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if dist >= BAM_MAX_HEIGHT_STCHK then
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-- stop growing check.
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if USE_END_CAPS then
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if name == "air" then
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minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"})
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if name == "air" then
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local height = math.random(BAM_MAX_HEIGHT_STCHK, BAM_MAX_HEIGHT_TOP)
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if height == dist then
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minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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break
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@ -804,7 +830,7 @@ minetest.register_abm({
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if name == "air" then
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minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
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break
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elseif name ~= "mcl_bamboo:bamboo" then
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elseif name ~= bamboo then
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break
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end
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end
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@ -827,7 +853,7 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc
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todo -- make scaffolds do side scaffold blocks, so that they jut out.
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todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
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todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions.
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todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing.
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todo -- Add Flourish to the endcap node for bamboo.
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todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
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todo -- Raft
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todo -- Raft with Chest.
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