Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul
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@ -730,6 +730,15 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end, -200)
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end, -200)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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-- attack reach limit
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if hitter and hitter:is_player() then
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local player_pos = player:get_pos()
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local hitter_pos = hitter:get_pos()
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if vector.distance(player_pos, hitter_pos) > 3 then
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damage = 0
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return damage
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end
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end
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-- damage invulnerability
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-- damage invulnerability
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if hitter then
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if hitter then
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -748,15 +757,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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mcl_playerplus_internal[name].invul_timestamp = time_now
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mcl_playerplus_internal[name].invul_timestamp = time_now
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end
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end
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end
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end
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-- attack reach limit
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if hitter and hitter:is_player() then
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local player_pos = player:get_pos()
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local hitter_pos = hitter:get_pos()
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if vector.distance(player_pos, hitter_pos) > 3 then
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damage = 0
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return damage
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end
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end
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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