Make buttons be dug by water
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@ -37,7 +37,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {dig_immediate=2, attached_node=1},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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description = "Stone Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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@ -69,7 +69,7 @@ minetest.register_node("mesecons_button:button_stone_on", {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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sounds = default.node_sound_stone_defaults(),
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@ -96,7 +96,7 @@ minetest.register_node("mesecons_button:button_wood_off", {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {dig_immediate=2, attached_node=1},
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groups = {dig_immediate=2, attached_node=1, dig_by_water=1},
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description = "Wooden Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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@ -128,7 +128,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wooden Button",
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sounds = default.node_sound_stone_defaults(),
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