Rename torches mod to mcl_torches
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@ -1,4 +1,4 @@
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mcl_core
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bucket
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mcl_wool
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torches
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mcl_torches
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@ -280,7 +280,7 @@ minetest.register_node("mcl_farming:pumpkin_face_light", {
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minetest.register_craft({
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output = "mcl_farming:pumpkin_face_light",
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recipe = {{"mcl_farming:pumpkin_face"},
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{"torches:torch"}}
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{"mcl_torches:torch"}}
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})
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minetest.register_craft({
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@ -24,6 +24,8 @@ Changes for MineClone:
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~~~~~~~~~~~~~~~~~~~~~~
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- Torch does not generate light when wielding
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- Torch drops when near water
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- Torch can't be placed on ceiling
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- Simple API (WIP)
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License:
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~~~~~~~~
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@ -6,12 +6,12 @@
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
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local itemstring = "torches:"..substring
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local itemstring_wall = "torches:"..substring.."_wall"
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local itemstring = "mcl_torches:"..substring
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local itemstring_wall = "mcl_torches:"..substring.."_wall"
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if light == nil then light = 14 end
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if mesh_floor == nil then mesh_floor = "torch_floor.obj" end
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if mesh_wall == nil then mesh_wall = "torch_wall.obj" end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
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if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if groups == nil then groups = {} end
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groups.attached_node = 1
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@ -63,16 +63,16 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name("torches:torch")
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retval = fakestack:set_name("mcl_torches:torch")
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else
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retval = fakestack:set_name("torches:torch_wall")
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retval = fakestack:set_name("mcl_torches:torch_wall")
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end
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if not retval then
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return itemstack
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("torches:torch")
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itemstack:set_name("mcl_torches:torch")
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return itemstack
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end
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@ -103,7 +103,7 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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end
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mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
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"torch_floor.obj", "torch_wall.obj",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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@ -114,7 +114,7 @@ mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
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minetest.register_craft({
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output = "torches:torch 4",
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output = "mcl_torches:torch 4",
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recipe = {
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{ "group:coal" },
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{ "mcl_core:stick" },
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1
mods/mcl_torches/mod.conf
Normal file
1
mods/mcl_torches/mod.conf
Normal file
@ -0,0 +1 @@
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name = mcl_torches
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Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
@ -45,7 +45,7 @@ local function update_wall(pos)
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-- Torches or walkable nodes above the wall
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local upnode = minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z})
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if sum == 5 or sum == 10 then
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if minetest.registered_nodes[upnode.name].walkable or upnode.name == "torches:floor" then
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if minetest.registered_nodes[upnode.name].walkable or upnode.name == "mcl_torches:floor" then
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sum = sum + 11
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end
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end
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@ -25,7 +25,7 @@ ARMOR_FIRE_NODES = {
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"torches:torch", 1, 1},
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{"mcl_torches:torch", 1, 1},
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}
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local skin_mod = nil
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@ -1,7 +1,7 @@
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-- Wielded Item Transformations - http://dev.minetest.net/texture
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wieldview_transform = {
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["torches:torch"]="R270",
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["mcl_torches:torch"]="R270",
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["mcl_core:sapling"]="R270",
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["flowers:dandelion_white"]="R270",
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["flowers:dandelion_yellow"]="R270",
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@ -54,7 +54,7 @@ mobs:register_mob("mobs_mc:enderman", {
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view_range = 16,
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attack_type = "dogfight",
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replace_rate = 1,
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replace_what = {"torches:torch","mcl_core:sand","mcl_core:desert_sand","mcl_core:cobble","mcl_core:dirt","mcl_core:dirt_with_glass","mcl_core:dirt_with_dry_grass","mcl_core:wood","mcl_core:stone","mcl_core:sandstone"},
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replace_what = {"mcl_torches:torch","mcl_core:sand","mcl_core:desert_sand","mcl_core:cobble","mcl_core:dirt","mcl_core:dirt_with_glass","mcl_core:dirt_with_dry_grass","mcl_core:wood","mcl_core:stone","mcl_core:sandstone"},
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replace_with = "air",
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replace_offset = -1,
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@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:spider", {
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floats = 0,
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group_attack = true,
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replace_rate = 5,
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replace_what = {"torches:torch"},
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replace_what = {"mcl_torches:torch"},
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replace_with = "air",
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replace_offset = -1,
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peaceful = false,
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@ -1,37 +0,0 @@
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Changelog:
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----------
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1.1 - 1.2.x:
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- Torches on wall dont fall when node under it is dug
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- Torches fall directly when not placed on floor or wall
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- fixed different placing bugs
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1.3:
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- Torches only show flames when player is near (13 blocks)
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- Old torches are converted to new, ceiling torches are dropped
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1.3.1:
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- fix dropping torches when digging a block next to it
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- all torches attached to a block get droped when dug
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1.3.2:
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- fix crashes by unknown nodes
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2.0:
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- Use new mesh drawtype to improve wallmounted torches
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- Update particle usage
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- New textures; flame texture fix by Yepoleb
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- Fix for doors, chests, etc (rightclick support)
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2.1
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- Fix wallmounted torch mesh
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- Clean up code, use wallmounted paramtype2
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- Fix torches being placeable on ceilings (reported by kilbith)
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3.0
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- Minetest style added and used by default
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- style can be changed via settings
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- using Minetest style allows ceiling torches via settings
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- Minetest style supports all texturepacks (as long torch shaped)
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3.0.1
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- Fix global variable that caused rarely placing issues (thanks to tchncs for pointing out)
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@ -1 +0,0 @@
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name = torches
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@ -1,9 +0,0 @@
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# Enable wielded torches to light the area around it as the player moves. This is
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# somewhat resource intensive and may be disabled to reduce lag.
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torches_wieldlight_enable (Enable held torch to emit light) bool false
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# How often the wieldlight should be moved if the player moves with a torch in their
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# hand. Reducing this makes it feel more laggy, but reduces the amount of network
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# packets sent to clients.
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torches_wieldlight_interval (Torch light from held torch update interval) float 0.25
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