Fix ender pearl crash
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@ -31,7 +31,7 @@ function on_collide(self, pos, node)
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end
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-- Make sure we have a reference to the player
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local player = self._thrower and core.get_player_by_name(self._thrower)
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local player = self._owner and core.get_player_by_name(self._owner)
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if not player then return end
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-- Teleport and hurt player
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@ -113,7 +113,6 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{
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on_step = vl_projectile.update_projectile,
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_lastpos={},
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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_vl_projectile = {
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behaviors = {
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vl_projectile.collides_with_solids,
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