make soul fire drop nothing when dug
This commit is contained in:
parent
8ad9dd0b86
commit
bda5073d86
@ -153,6 +153,7 @@ minetest.register_node("mcl_blackstone:soul_fire", {
|
||||
_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
|
||||
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
|
||||
floodable = true,
|
||||
drop = "",
|
||||
on_flood = function(pos, oldnode, newnode)
|
||||
if minetest.get_item_group(newnode.name, "water") > 0 then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
|
Loading…
Reference in New Issue
Block a user