Fleshed out the API Documentation.
Modified missing pieces of code.
This commit is contained in:
parent
fc80d4fb9f
commit
bf41e116a1
@ -1,21 +1,79 @@
|
||||
### FOV API
|
||||
|
||||
registered_modifiers has defs of modifiers
|
||||
<!-- TOC -->
|
||||
* [FOV API](#fov-api)
|
||||
* [Description](#description)
|
||||
* [Troubleshooting](#troubleshooting)
|
||||
* [Modifier Definition](#modifier-definition-)
|
||||
* [Global MCL_FOVAPI Tables](#global-mclfovapi-tables)
|
||||
* [Namespaces](#namespaces)
|
||||
* [Functions](#functions)
|
||||
<!-- TOC -->
|
||||
|
||||
applied_modifiers is indexed by player name
|
||||
#### Description
|
||||
This API defines and applies different Field Of View effects to players via MODIFIERS.
|
||||
|
||||
mcl_fovapi = {}
|
||||
#### Troubleshooting
|
||||
In the `init.lua` file for this module, there is a `DEBUG` variable at the top that will turn on logging.
|
||||
Use it to see what is going on.
|
||||
|
||||
mcl_fovapi.default_fov = {}
|
||||
#### Modifier Definition
|
||||
```lua
|
||||
def = {
|
||||
modifer_name = name,
|
||||
fov_factor = fov_factor,
|
||||
time = time,
|
||||
is_multiplier = is_multiplier,
|
||||
exclusive = exclusive,
|
||||
on_start = on_start,
|
||||
on_end = on_end,
|
||||
}
|
||||
```
|
||||
* Modifier Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
|
||||
* FOV Factor: A float value defining the FOV to apply. Can be an absolute or percentage, depending on Exclusive and
|
||||
Is_Multiplier.
|
||||
* Time: A float value defining the number of seconds to take when applying the FOV Factor.
|
||||
Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Transition time.)
|
||||
* Is Multiplier: A bool value used to specify if the FOV Factor is an absolute FOV value or if it should be a percentage
|
||||
of the current FOV. Defaults to `true` if not defined.
|
||||
* Exclusive: A bool value used to specify whether the modifier will override all other FOV modifiers. An example of this
|
||||
is how the spy glass sets the FOV to be a specific value regardless of any other FOV effects applied. Defaults to
|
||||
`false` if not defined.
|
||||
* On Start: the `on_start` is a callback function `on_start(player)` that is called if defined. The parameter `player`
|
||||
is a ref to the player that had the modifier applied. Called from `mcl_fovapi.apply_modifier` immediately after
|
||||
the FOV Modifier has been applied.
|
||||
* On End: the `on_end` is a callback function `on_end(player)` that is called if defined. The parameter `player`
|
||||
is a ref to the player that had the modifier applied. Called from `mcl_fovapi.remove_modifier` immediately after
|
||||
the FOV Modifier has been removed.
|
||||
|
||||
mcl_fovapi.registered_modifiers = {}
|
||||
Note: passing incorrect values in the definition will have unintended consequences.
|
||||
|
||||
mcl_fovapi.applied_modifiers = {}
|
||||
#### Global MCL_FOVAPI Tables
|
||||
There are three tables that are accessible via the API. They are `registered_modifiers` and `applied_modifiers`.
|
||||
|
||||
function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
|
||||
`mcl_fovapi.registered_modifiers` has the definitions of all the registered FOV Modifiers. Indexed by Modifier Name.
|
||||
And, `mcl_fovapi.applied_modifiers` is indexed by the Player Name. It contains the names of all the modifiers applied to the
|
||||
player. The `mcl_fovapi.default_fov` table is indexed by the Player Name, and contains the Default FOVs of the player from the
|
||||
settings. (Expressed as a value usable in `player:set_fov`.)
|
||||
|
||||
function mcl_fovapi.apply_modifier(player, modifier_name)
|
||||
#### Namespaces
|
||||
`mcl_fovapi` is the default API Namespace.
|
||||
|
||||
function mcl_fovapi.remove_modifier(player, modifier_name)
|
||||
#### Functions
|
||||
`mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)`
|
||||
|
||||
function mcl_fovapi.remove_all_modifiers(player, time)
|
||||
Used to register a new FOV Modifier for use. Must be called before applying said modifier to a player.
|
||||
See Modifier Definition for what the parameters are.
|
||||
|
||||
`mcl_fovapi.apply_modifier(player, modifier_name)`
|
||||
|
||||
Used to apply a registered FOV modifier to a player. Takes a reference to the player and the modifier's name (string).
|
||||
|
||||
`mcl_fovapi.remove_modifier(player, modifier_name)`
|
||||
|
||||
Used to remove a specific FOV modifier from a Player. Takes a reference to the player and the modifier's name (string).
|
||||
Removed immediately.
|
||||
|
||||
`mcl_fovapi.remove_all_modifiers(player)`
|
||||
|
||||
Used to remove all FOV modifiers from a Player. Takes a reference to the Player. FOV change is instantaneous.
|
||||
|
@ -27,23 +27,24 @@ minetest.register_on_joinplayer(function(player)
|
||||
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
-- Remove default FOV
|
||||
|
||||
-- handle clean up
|
||||
mcl_fovapi.default_fov[name] = nil
|
||||
mcl_fovapi.applied_modifiers[name] = nil
|
||||
end)
|
||||
|
||||
function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
|
||||
if is_multiplier ~= true and is_multiplier ~= false then
|
||||
is_multiplier = false
|
||||
is_multiplier = true
|
||||
end
|
||||
if exclusive ~= true and exclusive ~= false then
|
||||
exclusive = false
|
||||
end
|
||||
local def = {
|
||||
modifer_name = name,
|
||||
fov = fov_factor,
|
||||
fov_factor = fov_factor,
|
||||
time = time,
|
||||
is_multiplier = is_multiplier,
|
||||
exclusive = exclusive,
|
||||
|
Loading…
Reference in New Issue
Block a user