Add better smoke particles
@ -324,7 +324,7 @@ function mcl_campfires.generate_smoke(pos, haybale)
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minetest.add_particle({
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pos = vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)),
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velocity = vector.new(0, 1, 0),
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texture = "mcl_particles_smoke.png",
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texture = "mcl_campfires_particle_" .. math.random(1, 12) .. ".png",
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size = 10,
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acceleration = vector.new(0, 0.5, 0),
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collisiondetection = true,
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textures/mcl_campfires_particle_1.png
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textures/mcl_campfires_particle_10.png
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textures/mcl_campfires_particle_11.png
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textures/mcl_campfires_particle_12.png
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textures/mcl_campfires_particle_2.png
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textures/mcl_campfires_particle_3.png
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textures/mcl_campfires_particle_4.png
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textures/mcl_campfires_particle_5.png
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textures/mcl_campfires_particle_6.png
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textures/mcl_campfires_particle_7.png
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textures/mcl_campfires_particle_8.png
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textures/mcl_campfires_particle_9.png
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