Refactor and tweak sky light overwrite
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b7880529a8
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c434a41dec
@ -39,7 +39,6 @@ rain.set_sky_box = function()
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skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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player:override_day_night_ratio(0.8)
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end
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end
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end
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@ -146,7 +145,6 @@ rain.clear = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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rain.remove_sound(player)
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rain.remove_player(player)
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player:override_day_night_ratio(nil)
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end
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end
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@ -180,7 +178,7 @@ end
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if weather.reg_weathers.rain == nil then
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weather.reg_weathers.rain = {
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chance = 15,
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day_night_ratio = 0.8,
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light_factor = 0.7,
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clear = rain.clear
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}
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end
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@ -80,21 +80,17 @@ skycolor = {
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if dim == "overworld" then
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player:set_sky(color, "plain", nil, true)
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local dnn = weather.get_current_day_night_ratio()
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if dnn then
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local lf = weather.get_current_light_factor()
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if lf then
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local w = minetest.get_timeofday()
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if w > 0.5 then
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w = 2*(1 - w)
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else
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w = 1 - (1 - 2*w)
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end
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if w > dnn then
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-- FIXME: This color will cause a sharp brightness change.
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-- The correct ratio value needs to be calculated.
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player:override_day_night_ratio(dnn)
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else
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player:override_day_night_ratio(nil)
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local light = (w * (lf*2))
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if light > 1 then
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light = 1 - (light - 1)
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end
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light = (light * lf) + 0.15
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player:override_day_night_ratio(light)
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else
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player:override_day_night_ratio(nil)
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end
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@ -84,7 +84,7 @@ end)
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if weather.reg_weathers.snow == nil then
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weather.reg_weathers.snow = {
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chance = 10,
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day_night_ratio = 0.8,
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light_factor = 0.7,
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clear = snow.clear
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}
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end
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@ -44,9 +44,6 @@ thunder.clear = function()
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rain.clear()
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skycolor.remove_layer("weather-pack-thunder-sky")
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skycolor.remove_layer("lightning")
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for _, player in pairs(minetest.get_connected_players()) do
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player:override_day_night_ratio(nil)
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end
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thunder.init_done = false
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end
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@ -54,7 +51,7 @@ end
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if weather.reg_weathers.thunder == nil then
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weather.reg_weathers.thunder = {
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chance = 5,
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day_night_ratio = 0.33333,
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light_factor = 0.33333,
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clear = thunder.clear,
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min_duration = 120,
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max_duration = 600,
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@ -38,11 +38,11 @@ weather.get_rand_end_time = function(min_duration, max_duration)
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end
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end
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weather.get_current_day_night_ratio = function()
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weather.get_current_light_factor = function()
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if weather.state == "none" then
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return nil
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else
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return weather.reg_weathers[weather.state].day_night_ratio
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return weather.reg_weathers[weather.state].light_factor
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end
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end
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