Add priority to bossbars; display bossbars of closest bosses first
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@ -36,12 +36,12 @@ end
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local last_id = 0
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function mcl_bossbars.add_bar(player, def)
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function mcl_bossbars.add_bar(player, def, dynamic, priority)
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local name = player:get_player_name()
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local bars = mcl_bossbars.bars[name]
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local bar = {text = def.text}
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local bar = {text = def.text, priority = priority or 0}
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bar.color, bar.image = get_color_info(def.color, def.percentage)
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if def.dynamic then
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if dynamic then
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for _, other in pairs(bars) do
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if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then
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if not other.count then
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@ -55,7 +55,7 @@ function mcl_bossbars.add_bar(player, def)
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end
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end
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table.insert(bars, bar)
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if not def.dynamic then
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if not dynamic then
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bar.raw_color = def.color
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bar.id = last_id + 1
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last_id = bar.id
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@ -69,10 +69,11 @@ function mcl_bossbars.remove_bar(id)
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mcl_bossbars.static[id] = nil
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end
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function mcl_bossbars.update_bar(id, def)
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function mcl_bossbars.update_bar(id, def, priority)
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local old = mcl_bossbars.static[id]
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old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
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old.text = def.text or old.text
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old.priority = priority or old.priority
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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@ -81,15 +82,15 @@ function mcl_bossbars.update_boss(luaentity, name, color)
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text = luaentity.nametag,
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percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
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color = color,
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dynamic = true,
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}
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if not bardef.text or bardef.text == "" then
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bardef.text = name
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end
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local pos = object:get_pos()
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for _, player in pairs(minetest.get_connected_players()) do
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if vector.distance(pos, player:get_pos()) <= 80 then
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mcl_bossbars.add_bar(player, bardef)
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local d = vector.distance(pos, player:get_pos())
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if d <= 80 then
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mcl_bossbars.add_bar(player, bardef, true, d)
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end
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end
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end
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@ -116,6 +117,7 @@ minetest.register_globalstep(function()
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local name = player:get_player_name()
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local bars = mcl_bossbars.bars[name]
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local huds = mcl_bossbars.huds[name]
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table.sort(bars, function(a, b) return a.priority < b.priority end)
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local huds_new = {}
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local bars_new = {}
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local i = 0
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