fix gravity not being reset when died after rocketing
This commit is contained in:
parent
e28c0d311a
commit
c80012a14f
@ -333,9 +333,6 @@ minetest.register_globalstep(function(dtime)
|
||||
glow = 5,
|
||||
})
|
||||
end
|
||||
else
|
||||
elytra.rocketing = 0
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
end
|
||||
|
||||
new_vel = vector.multiply(new_vel, speed_mult)
|
||||
@ -353,6 +350,9 @@ minetest.register_globalstep(function(dtime)
|
||||
new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
|
||||
new_vel.y = new_vel.y - fall_speed * dtime
|
||||
player:add_velocity(new_vel)
|
||||
else
|
||||
elytra.rocketing = 0
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
end
|
||||
|
||||
if wielded_def and wielded_def._mcl_toollike_wield then
|
||||
|
Loading…
Reference in New Issue
Block a user