Fix "now playing" message sometimes being confused
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@ -1,7 +1,16 @@
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-- Player name-indexed table containing the currently heard track
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local active_tracks = {}
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-- Player name-indexed table containing the current used HUD ID for the “Now playing” message.
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local active_huds = {}
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-- Player name-indexed table for the “Now playing” message.
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-- Used to make sure that minetest.after only applies to the latest HUD change event
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local hud_sequence_numbers = {}
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-- List of music
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local recorddata = {
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-- { title, author, identifier }
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{ "The Evil Sister (Jordach's Mix)", "SoundHelix", "13" } ,
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{ "The Energetic Rat (Jordach's Mix)", "SoundHelix", "wait" },
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{ "Eastern Feeling", "Jordach", "blocks"},
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@ -37,12 +46,20 @@ for r=1, records do
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end
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local function now_playing(player, track_id)
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local hud = active_huds[player:get_player_name()]
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local playername = player:get_player_name()
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local hud = active_huds[playername]
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local text = "Now playing: " .. recorddata[track_id][2] .. "—" .. recorddata[track_id][1]
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if not hud_sequence_numbers[playername] then
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hud_sequence_numbers[playername] = 1
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else
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hud_sequence_numbers[playername] = hud_sequence_numbers[playername] + 1
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end
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local id
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if hud ~= nil then
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player:hud_change(active_huds[player:get_player_name()], "text", text)
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id = hud
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player:hud_change(id, "text", text)
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else
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id = player:hud_add({
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hud_elem_type = "text",
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@ -52,25 +69,28 @@ local function now_playing(player, track_id)
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number = 0x55FFFF,
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text = text,
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})
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active_huds[player:get_player_name()] = id
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active_huds[playername] = id
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end
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minetest.after(5, function(tab)
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local player = tab[1]
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local playername = player:get_player_name()
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local id = tab[2]
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if not player or not player:is_player() or not active_huds[player:get_player_name()] then
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local seq = tab[3]
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if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
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return
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end
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if id == active_huds[player:get_player_name()] then
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player:hud_remove(active_huds[player:get_player_name()])
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active_huds[player:get_player_name()] = nil
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if id == active_huds[playername] then
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player:hud_remove(active_huds[playername])
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active_huds[playername] = nil
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end
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end, {player, id})
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end, {player, id, hud_sequence_numbers[playername]})
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end
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minetest.register_on_leaveplayer(function(player)
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active_tracks[player:get_player_name()] = nil
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active_huds[player:get_player_name()] = nil
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hud_sequence_numbers[player:get_player_name()] = nil
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end)
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-- Jukebox crafting
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