Fix mob detection of fences and walls
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@ -788,7 +788,8 @@ local do_jump = function(self)
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or minetest.registered_items[nod.name].walkable then
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if not nod.name:find("fence")
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and not nod.name:find("gate") then
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and not nod.name:find("fence_gate")
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and not nod.name:find("wall") then
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local v = self.object:get_velocity()
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