Further wither adjustments
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a1b6819756
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@ -35,14 +35,16 @@ local function remove_schem(pos, schem)
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end
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end
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local function wither_spawn(pos)
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local function wither_spawn(pos, player)
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for _, d in pairs(dim) do
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for i = 0, 2 do
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local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
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local schem = wither_spawn_schems[d]
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if check_schem(p, schem) then
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remove_schem(p, schem)
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minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
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local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
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local witherer = wither:get_luaentity()
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witherer._spawner = player
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local objects = minetest.get_objects_inside_radius(pos, 20)
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for _, players in ipairs(objects) do
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if players:is_player() then
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@ -59,7 +61,7 @@ local old_on_place = wither_head.on_place
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function wither_head.on_place(itemstack, placer, pointed)
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local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
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if n and n.name == "mcl_nether:soul_sand" then
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minetest.after(0, wither_spawn, pointed.above)
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minetest.after(0, wither_spawn, pointed.above, placer)
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end
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return old_on_place(itemstack, placer, pointed)
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end
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@ -59,7 +59,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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arrow = "mobs_mc:wither_skull",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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shoot_offset = -0.5,
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animation = {
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walk_speed = 12, run_speed = 12, stand_speed = 12,
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stand_start = 0, stand_end = 20,
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@ -69,14 +69,40 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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harmed_by_heal = true,
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is_boss = true,
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do_custom = function(self)
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local rand_factor
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if self._spawner then
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local pos = self.object:get_pos()
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local spw = self._spawner:get_pos()
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local dist = vector.distance(pos, spw)
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if dist > 60 then -- teleport to the player who spawned the wither
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local R = 10
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pos.x = spw.x + math.random(-r, r)
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pos.y = spw.y + math.random(-r, r)
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pos.z = spw.z + math.random(-r, r)
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self.object:set_pos(pos)
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end
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else
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-- TODO implement a death timer here?
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end
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if self.health < (self.hp_max / 2) then
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.fly = false
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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self.arrow = "mobs_mc:wither_skull_strong"
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self.armor = {undead = 80, fleshy = 80} -- TODO replace with changed arrow resistance
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rand_factor = 3
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else
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self.base_texture = "mobs_mc_wither.png"
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self.fly = true
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self.armor = {undead = 80, fleshy = 100} -- TODO replace with changed arrow resistance
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rand_factor = 10
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end
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self.object:set_properties({textures={self.base_texture}})
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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if math.random(1, rand_factor) < 2 then
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self.arrow = "mobs_mc:wither_skull_strong"
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else
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self.arrow = "mobs_mc:wither_skull"
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end
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-- TODO implement regeneration at rate 1 HP per second
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end,
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on_spawn = function(self)
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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@ -89,7 +115,7 @@ local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coars
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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visual = "cube",
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visual_size = {x = 0.75, y = 0.75},
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visual_size = {x = 0.3, y = 0.3},
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textures = {
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"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
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@ -109,6 +135,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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if player:get_hp() <= 0 then
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self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
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end
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end,
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hit_mob = function(self, mob)
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@ -120,6 +149,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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if n then
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local p = vector.offset(n,0,1,0)
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@ -139,7 +169,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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})
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mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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visual = "cube",
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visual_size = {x = 0.75, y = 0.75},
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visual_size = {x = 0.35, y = 0.35},
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textures = {
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
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@ -148,7 +178,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
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},
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velocity = 3,
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velocity = 4,
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rotate = 90,
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-- direct hit
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@ -164,6 +194,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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else
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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end
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if player:get_hp() <= 0 then
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self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
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end
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end,
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hit_mob = function(self, mob)
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@ -180,6 +213,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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end
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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self._shooter:get_luaentity().health = self._shooter:get_luaentity().health + 5
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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if n then
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local p = vector.offset(n,0,1,0)
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@ -474,6 +474,24 @@ mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
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mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
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mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
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-- give withering when standing in wither rose
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,"mcl_flowers:wither_rose",true)
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if n then mcl_potions.withering_func(pl, 1, 2) end
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,"mcl_flowers:wither_rose",true)
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if n then mcl_potions.withering_func(ent.object, 1, 2) end
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end
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end
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end)
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mcl_wip.register_wip_item("mcl_potions:night_vision")
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mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
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mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
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