Rebalanced moving pvp knockbacks
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@ -282,7 +282,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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if hitter and hitter:is_player() and distance <= 3 then
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if hitter and hitter:is_player() and distance <= 3 then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 3.22 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add vertical lift to knockback
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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@ -308,12 +308,9 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
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if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
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knockback = knockback + hitter_mag * 0.375
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knockback = knockback + hitter_mag * 0.6875
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end
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-- add maximum knockback limit
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if knockback > 12.875 then
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knockback = 12.875
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end
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end
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-- add vertical knockback limit on angled hit
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if knockback > 6.275 and dir.y >= 0.3 and v.y == 0 and enchant == 0 then
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if knockback > 6.275 and dir.y >= 0.3 and v.y == 0 and enchant == 0 then
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knockback = 6.275
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knockback = 6.275
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end
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end
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